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* remove address commentsYamaArashi2016-06-111-39/+39
* No more W_dannye2015-08-301-16/+16
* No more $C8dannye2015-08-101-2/+2
* commented audio codeYamaArashi2015-08-081-5/+5
* more naming variablesYamaArashi2015-07-241-2/+2
* make route22 rival events more consistentYamaArashi2015-07-231-7/+7
* named most of the used eventsYamaArashi2015-07-211-9/+9
* enumerate eventsYamaArashi2015-07-201-19/+9
* namingYamaArashi2015-07-191-12/+12
* fix variable namingYamaArashi2015-07-181-25/+25
* More direction constantsdannye2015-07-171-5/+29
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-6/+6
* Start using text predef macrosdannye2015-07-041-7/+7
* TX_ASMU-Daniel-PC\Daniel2015-07-031-2/+2
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-40/+40
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-2/+2
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-7/+7
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-8/+4
* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
* Clean up white spaceU-Fish-PC\Daniel2014-06-091-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-47/+47
* Rename joypad registers.yenatch2014-05-251-9/+9
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-6/+6
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-48/+43
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+440