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* Sync with pokereddannye2020-05-201-394/+0
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-34/+34
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-33/+33
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| * Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* | Sync with pokereddannye2016-06-111-13/+13
|/ | | | from August 29, 2015 to April 6, 2016
* Vermilion City scriptspikalaxalt2016-05-271-1/+1
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* Route 22pikalaxalt2016-05-271-92/+41
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* engine/battle/trainer_ai.asmluckytyphlosion2015-12-061-1/+1
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-4/+4
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* No more $C8dannye2015-08-101-2/+2
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* commented audio codeYamaArashi2015-08-081-5/+5
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* more naming variablesYamaArashi2015-07-241-2/+2
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* make route22 rival events more consistentYamaArashi2015-07-231-7/+7
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* named most of the used eventsYamaArashi2015-07-211-9/+9
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* enumerate eventsYamaArashi2015-07-201-19/+9
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* namingYamaArashi2015-07-191-12/+12
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* fix variable namingYamaArashi2015-07-181-25/+25
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* More direction constantsdannye2015-07-171-5/+29
| | | | facing directions, npc movement, joypad
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-6/+6
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* Start using text predef macrosdannye2015-07-041-7/+7
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-2/+2
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-40/+40
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-2/+2
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-7/+7
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-8/+4
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* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
| | | | The destination is obvious when using the predef macro.
* Clean up white spaceU-Fish-PC\Daniel2014-06-091-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-47/+47
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-9/+9
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-6/+6
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-48/+43
| | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+440