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2020-05-20Sync with pokereddannye1-315/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-303/+0
Polished Map
2016-07-20Clean up redundant labelsdannye1-34/+33
fix trainer header numbering
2016-06-11remove address commentsYamaArashi1-51/+51
2016-06-11Sync with pokereddannye1-4/+4
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-51/+51
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-27Route 25 scriptspikalaxalt1-6/+17
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-07-24more naming variablesYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-5/+5
2015-07-20enumerate eventsYamaArashi1-24/+23
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-9/+9
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-36/+36
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-06-16Remove generated "indirect jump" comments.yenatch1-4/+4
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-15/+15
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+309