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* Sync with pokereddannye2020-05-201-315/+0
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-52/+52
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-51/+51
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| * Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* | Sync with pokereddannye2016-06-111-4/+4
|/ | | | from August 29, 2015 to April 6, 2016
* Route 25 scriptspikalaxalt2016-05-271-6/+17
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* more naming variablesYamaArashi2015-07-241-4/+4
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* named most of the used eventsYamaArashi2015-07-211-5/+5
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* enumerate eventsYamaArashi2015-07-201-24/+23
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* fix variable namingYamaArashi2015-07-181-1/+1
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* TX_ASMU-Daniel-PC\Daniel2015-07-031-9/+9
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-36/+36
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-4/+4
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-8/+4
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* Remove generated "indirect jump" comments.yenatch2014-06-161-4/+4
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-15/+15
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+309