| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | named most of the used events | YamaArashi | 2015-07-21 |
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| * | enumerate events | YamaArashi | 2015-07-20 |
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| * | fix variable naming | YamaArashi | 2015-07-18 |
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| * | TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 |
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| * | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 |
| | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||
| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 |
| | | | | | The destination is obvious when using the predef macro. | ||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 |
