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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
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The destination is obvious when using the predef macro.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
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