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* Sync with pokereddannye2020-05-201-201/+0
* Rename spritestatedata structs.luckytyphlosion2018-11-181-3/+3
* Part 1 of syncing with pokered.IIMarckus2016-06-081-4/+4
* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
* Remaining maps in Fuchsiapikalaxalt2016-06-011-105/+13
* Vermilion City scriptspikalaxalt2016-05-271-1/+1
* Bank7 misc functionsluckytyphlosion2016-05-231-10/+10
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-2/+2
* clean up wram aliasesYamaArashi2015-07-231-6/+6
* enumerate eventsYamaArashi2015-07-201-10/+5
* namingYamaArashi2015-07-191-2/+2
* miscYamaArashi2015-07-181-1/+1
* fix variable namingYamaArashi2015-07-181-4/+4
* money / coins hram constantsYamaArashi2015-07-171-3/+3
* More direction constantsdannye2015-07-171-6/+6
* Start using text predef macrosdannye2015-07-041-2/+2
* TX_ASMU-Daniel-PC\Daniel2015-07-031-3/+3
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-7/+7
* serial/trade/miscYamaArashi2015-02-071-2/+2
* Add parts of the Safari Zone entrance script from Yellow.IIMarckus2014-10-171-105/+104
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-4/+4
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-26/+26
* Label BCD math predefs.yenatch2014-05-251-1/+1
* Rename joypad registers.yenatch2014-05-251-9/+9
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+300