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* Sync with pokereddannye2020-05-201-201/+0
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* Sync with pokereddannye2016-06-111-31/+31
| | | | from August 29, 2015 to April 6, 2016
* Victory Road 3Fpikalaxalt2016-06-031-0/+3
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* more naming variablesYamaArashi2015-07-241-2/+2
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* named animation functions/variablesYamaArashi2015-07-241-1/+1
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* named most of the used eventsYamaArashi2015-07-211-3/+3
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* enumerate eventsYamaArashi2015-07-201-15/+11
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* miscYamaArashi2015-07-181-4/+4
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* fix variable namingYamaArashi2015-07-181-2/+2
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* TX_ASMU-Daniel-PC\Daniel2015-07-031-4/+4
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-20/+20
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-2/+2
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
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* Remove generated "indirect jump" comments.yenatch2014-06-161-3/+3
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-18/+18
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+205