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2023-11-21Fix some map text constantsdannye
2023-11-20Fix event checkdannye
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi42
2023-11-19Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437)Vortyne
2023-11-19Fix incorrect fallthrough commentdannye
2023-11-19Fix inconsistent object const namesdannye
2023-11-19Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne
2023-11-19Fix HallOfFake typodannye
2023-11-19Fix Celedon typodannye
2023-11-18Identify more map script labelsRangi42
2023-11-17Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck
2023-08-26Missing usage of def_script_pointers (#423)Vortyne
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
2022-09-15Distinguish Elite 4 "meta" constants from event constantsRangi
2022-08-11Use the same music headers as pokecrystal (#382)Rangi
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton
2021-11-23Use ~X instead of $ff ^ XRangi
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-05-31Update CeruleanCity.asmAmber Brault
2021-05-31Clean many labels of scripts of all gymsYoann Fievez
2021-05-31Partially document CeruleanCity.asmAmber Brault
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi
2021-04-08Trim extra newlines from some filesRangi
2020-11-14Fix file modesdannye
2020-11-06Sync more with pokeyellowRangi
2020-09-22Use the constant in all relevant situationsSatoMew
2020-08-30Identify some hSpriteDataOffset valuesRangi
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi
2020-07-18Consistent labels for Gym name scriptsRangi
2020-07-17SONY -> RIVALRangi
2020-07-16$ec = "▷"Rangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-16Define constants for in-game tradesRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Use ASCII quotes in commentsRangi
2020-07-06Use labels for HRAM and VRAMRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
2020-07-05TM/HM constants named after movesRangi
2020-07-05db $f6 == script_cable_club_receptionistRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi