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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2023-11-21
Fix some map text constants
dannye
2023-11-20
Fix event check
dannye
2023-11-20
Identify `wSavedCoordIndex` and its other usages
Rangi42
2023-11-19
Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437)
Vortyne
2023-11-19
Fix incorrect fallthrough comment
dannye
2023-11-19
Fix inconsistent object const names
dannye
2023-11-19
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
2023-11-19
Fix HallOfFake typo
dannye
2023-11-19
Fix Celedon typo
dannye
2023-11-18
Identify more map script labels
Rangi42
2023-11-17
Add constants for wMapConnections bits and group map header wram labels
Linus Unnebäck
2023-08-26
Missing usage of def_script_pointers (#423)
Vortyne
2023-07-15
Thoroughly document debug code (#410)
SatoMew
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2022-09-15
Distinguish Elite 4 "meta" constants from event constants
Rangi
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2021-11-23
Use ~X instead of $ff ^ X
Rangi
2021-05-31
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
Update CeruleanCity.asm
Amber Brault
2021-05-31
Clean many labels of scripts of all gyms
Yoann Fievez
2021-05-31
Partially document CeruleanCity.asm
Amber Brault
2021-04-13
The 'def_trainers' macro checks that trainers' event flag bits are correct (#...
Rangi
2021-04-08
Trim extra newlines from some files
Rangi
2020-11-14
Fix file modes
dannye
2020-11-06
Sync more with pokeyellow
Rangi
2020-09-22
Use the constant in all relevant situations
SatoMew
2020-08-30
Identify some hSpriteDataOffset values
Rangi
2020-08-28
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
2020-07-18
Consistent labels for Gym name scripts
Rangi
2020-07-17
SONY -> RIVAL
Rangi
2020-07-16
$ec = "▷"
Rangi
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
2020-07-16
Define constants for in-game trades
Rangi
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-14
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...
Rangi
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
Use HIGH() and LOW()
Rangi
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
Use ASCII quotes in comments
Rangi
2020-07-06
Use labels for HRAM and VRAM
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-05
TM/HM constants named after moves
Rangi
2020-07-05
db $f6 == script_cable_club_receptionist
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
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