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2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi5-5/+5
2020-05-05change input hex to constantsMatt1-1/+1
2020-05-05document vermilion gymMatt1-48/+48
2020-05-03label npc conditional textMatt1-6/+6
2020-05-03clean up vermilion labelsMatt1-28/+28
2020-05-03label hardcoded HRAM address, start documenting VermilionMatt1-3/+3
2019-10-07Deobfuscate Pewter citydeak311andris1-8/+8
2019-10-07Deobfuscate Viridian Citydeak311andris1-22/+22
2019-10-07Deobfuscate gyms consistentlydeak311andris9-77/+77
2019-10-03OaksLab deobfuscationdeak311andris1-23/+23
2019-07-27Update audio macro namesdannye1-1/+1
2019-07-07Replace some hard-coded values with constantsRangi5-10/+10
2019-04-08Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi229-914/+915
2018-11-18Fix spritestatedata macros to be prefixed with w.luckytyphlosion1-2/+2
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal9-144/+144
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar1-22/+14
2016-10-29use more HRAM constantsYamaArashi1-4/+4
2016-07-27Redo audio header macrodannye1-1/+1
2016-07-20Clean up redundant labelsdannye69-560/+489
2016-07-18Clean up text commandsdannye45-77/+111
2016-06-12Remove the last address commentsdannye6-271/+16
2016-06-12Remove some leftover address commentsdannye3-3/+3
2016-06-11remove address commentsYamaArashi184-3622/+3622
2016-06-09Implement handy text macros from yellowpikalaxalt14-42/+46
2016-06-08Sync somewhat with pokeyellow.IIMarckus1-18/+18
2016-06-07Remove the Beach House option.IIMarckus1-195/+0
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt2-6/+9
2016-04-08Clean up script labels in marts and Pokémon Centers.IIMarckus27-278/+276
2016-04-06Clean up labels and trainer headers for overworld Pokémon.IIMarckus12-223/+222
2016-01-29Macrofy sprite status data in WRA0PikalaxALT1-14/+18
2016-01-03Fix game time labelsPikalaxALT39-50/+50
2015-12-18Label elite four scripts more completely.Marcus Huderle5-100/+108
2015-12-14Fewer underscores in constantsdannye3-4/+4
2015-08-30No more W_dannye101-620/+620
2015-08-29use the new battle type constantsYamaArashi1-1/+1
2015-08-29documented flags and misc. fixesYamaArashi1-2/+2
2015-08-14item name length constantYamaArashi3-3/+3
2015-08-14add border constant and clear up misnomerYamaArashi1-4/+4
2015-08-12named more variablesYamaArashi12-87/+96
2015-08-11More joypad constantsdannye2-12/+12
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-2/+2
2015-08-10No more $C8dannye7-8/+8
2015-08-10Use constants for elevator floorsdannye3-3/+19
2015-08-09Replace some hardcoded data sizesdannye6-11/+15
2015-08-08commented audio codeYamaArashi10-28/+28
2015-08-07named CountSetBits output variableYamaArashi5-15/+15
2015-08-05Use more lbdannye61-126/+145
2015-07-25yet more namingYamaArashi15-33/+33