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2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi28-38/+38
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi213-4500/+4500
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2-2/+2
2020-07-03Replace raw hex values with HRAM constantsRangi24-73/+73
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi28-96/+96
2020-07-03Move graphics-only object file sources into gfx/Rangi3-3/+3
2020-07-03Organize macros/ like pokecrystalRangi10-20/+21
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi5-5/+5
2020-05-20Sync with pokereddannye256-1734/+1676
2020-05-05change input hex to constantsMatt1-1/+1
2020-05-05document vermilion gymMatt1-48/+48
2020-05-03Fix Vermilion City spelling on variableCelestialAmber1-3/+3
2020-05-03Port pull request #236 from pokeredCelestialAmber1-39/+39
2020-05-03label npc conditional textMatt1-6/+6
2020-05-03clean up vermilion labelsMatt1-28/+28
2020-05-03label hardcoded HRAM address, start documenting VermilionMatt1-3/+3
2019-10-17Add deobfuscation from pokered commitsAmber Brault9-135/+135
2019-10-07Deobfuscate Pewter citydeak311andris1-8/+8
2019-10-07Deobfuscate Viridian Citydeak311andris1-22/+22
2019-10-07Deobfuscate gyms consistentlydeak311andris9-77/+77
2019-10-03OaksLab deobfuscationdeak311andris1-23/+23
2019-07-27Update audio macro namesdannye1-1/+1
2019-07-07Replace some hard-coded values with constantsRangi5-10/+10
2019-04-08Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi229-914/+915
2018-11-18Rename spritestatedata structs.luckytyphlosion19-28/+28
2018-11-18Fix spritestatedata macros to be prefixed with w.luckytyphlosion1-2/+2
2018-04-01fix some constantsyenatch1-1/+2
2018-04-01remove BANK[] and bank constants from ROMX sectionsyenatch1-2/+2
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal9-144/+144
2017-10-16call $3c29 -> call EnableAutoTextBoxDrawingZechs64371-1/+1
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar1-22/+14
2016-10-29use more HRAM constantsYamaArashi1-4/+4
2016-08-15Use emotion bubble constants in map scripts.IIMarckus9-10/+10
2016-07-27Redo audio header macrodannye1-1/+1
2016-07-20Clean up redundant labelsdannye69-560/+489
2016-07-18Clean up text commandsdannye45-77/+111
2016-06-12Remove more address commentsdannye2-2/+0
2016-06-12Remove the last address commentsdannye6-271/+16
2016-06-12Remove some leftover address commentsdannye3-3/+3
2016-06-11remove address commentsYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi184-3622/+3622
2016-06-11More syncing with pokereddannye28-124/+124
2016-06-11Sync with pokereddannye111-818/+828
2016-06-09Implement handy text macros from yellowpikalaxalt14-42/+46
2016-06-08More on Pikachu emotionspikalaxalt2-0/+24
2016-06-08Pikapic animation function labelspikalaxalt3-23/+28
2016-06-08Sync somewhat with pokeyellow.IIMarckus1-18/+18
2016-06-08Part 1 of syncing with pokered.IIMarckus234-3830/+3830