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2014-09-13Commented more sprite and map codeYamaArashi49-106/+106
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi44-280/+280
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch2-8/+8
2014-08-08Labelled many functions/variablesYamaArashi7-9/+9
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel4-24/+12
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch73-328/+164
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch6-7/+7
2014-06-16Remove generated "indirect jump" comments.yenatch29-48/+48
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch2-13/+13
2014-06-09Clean up white spaceU-Fish-PC\Daniel2-2/+2
2014-05-31Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel4-9/+9
2014-05-29Use VRAM constants where applicable.yenatch2-80/+34
2014-05-28TM_28 in Cerulean scriptU-Fish-PC\Daniel1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch145-1677/+1677
2014-05-25Label BCD math predefs.yenatch5-10/+10
2014-05-25Rename joypad registers.yenatch56-196/+196
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch2-6/+6
2014-05-24Rename random number function and hram labels.yenatch2-2/+2
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+19
2014-05-21Name hidden object routinesU-Fish-PC\Daniel4-4/+4
2014-05-21More misc relabellingU-Fish-PC\Daniel1-1/+1
2014-05-21Misc relabellingU-Fish-PC\Daniel5-12/+12
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel7-26/+26
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel223-0/+29063