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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
223
-8551
/
+8852
2022-09-15
Distinguish Elite 4 "meta" constants from event constants
Rangi
2
-2
/
+2
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
1
-1
/
+1
2022-07-09
wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
1
-1
/
+1
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
1
-1
/
+1
2022-06-06
Improved Virtual Console patch identifiers (#85)
vulcandth
1
-2
/
+2
2022-03-26
Build the Virtual Console patch with `make yellow_vc` (#80)
vulcandth
1
-0
/
+12
2021-11-23
Use ~X instead of $ff ^ X
Rangi
1
-2
/
+2
2021-11-05
Label Saffron City hide/show function (#73)
UserWest
2
-15
/
+15
2021-10-15
Add LIGHT_BALL_GSC
dannye
1
-1
/
+1
2021-05-31
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
1
-2
/
+2
2021-05-31
Update CeruleanCity.asm
Amber Brault
1
-9
/
+9
2021-05-31
Clean many labels of scripts of all gyms
Yoann Fievez
8
-474
/
+478
2021-05-31
Partially document CeruleanCity.asm
Amber Brault
1
-39
/
+41
2021-04-13
The 'def_trainers' macro checks that trainers' event flag bits are correct (#...
Rangi
69
-117
/
+257
2021-04-08
Trim extra newlines from some files
Rangi
3
-4
/
+0
2021-04-08
Trim extra newlines from some files
Rangi
1
-2
/
+0
2020-11-14
Fix file modes
dannye
224
-0
/
+0
2020-11-13
Add constants for player and rival starters
Rangi
3
-12
/
+12
2020-11-07
More debug yellow
dannye
7
-0
/
+28
2020-11-06
Start disassembling debug yellow
dannye
1
-7
/
+22
2020-11-06
Identify wSpriteStateData[12] offset uses
Rangi
8
-58
/
+58
2020-11-06
Sync more with pokered
Rangi
14
-44
/
+21
2020-11-06
Sync more with pokeyellow
Rangi
13
-23
/
+21
2020-11-04
Start reorganizing pokeyellow
Rangi
4
-48
/
+51
2020-11-04
Sync with pokered
dannye
247
-9234
/
+6863
2020-09-27
Add constant for ghost Marowak like pokered
SatoMew
1
-2
/
+2
2020-09-22
Use the constant in all relevant situations
SatoMew
1
-2
/
+2
2020-08-30
Identify some hSpriteDataOffset values
Rangi
2
-11
/
+11
2020-08-28
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
13
-47
/
+47
2020-07-18
Consistent labels for Gym name scripts
Rangi
8
-46
/
+50
2020-07-17
SONY -> RIVAL
Rangi
7
-8
/
+8
2020-07-16
$ec = "▷"
Rangi
1
-2
/
+2
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
57
-619
/
+530
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
55
-339
/
+356
2020-07-16
Define constants for in-game trades
Rangi
8
-9
/
+9
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
3
-0
/
+12
2020-07-14
Use a 'trainer' macro for trainers in scripts/
Rangi
69
-2644
/
+391
2020-07-14
Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...
Rangi
1
-93
/
+1
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
8
-18
/
+18
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-27
/
+21
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
4
-16
/
+16
2020-07-07
Use HIGH() and LOW()
Rangi
1
-2
/
+2
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
25
-34
/
+34
2020-07-06
Use ASCII quotes in comments
Rangi
1
-4
/
+4
2020-07-06
Use labels for HRAM and VRAM
Rangi
1
-2
/
+2
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
73
-444
/
+444
2020-07-06
text_linkpromptbutton -> text_waitbutton
Rangi
7
-16
/
+16
2020-07-05
TM/HM constants named after moves
Rangi
23
-25
/
+25
2020-07-05
db $f6 == script_cable_club_receptionist
Rangi
1
-1
/
+1
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