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* TX_ASMU-Daniel-PC\Daniel2015-07-03
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-03
* Hardcoded audio bank referencesU-Daniel-PC\Daniel2015-06-12
* Name a few unknownsU-Daniel-PC\Daniel2015-06-12
* Name the last of unnamed textU-Daniel-PC\Daniel2015-06-12
* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-20
* Merge remote-tracking branch 'origin/master'yenatch2015-02-13
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| * Named wram symbolsYamaArashi2015-02-07
* | Pick off some more static map ids.yenatch2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
* Labels for Fuji in Pokémon Tower.IIMarckus2014-10-26
* Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus2014-10-20
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| * A few static hide/show idsU-Daniel-PC\Daniel2014-09-26
| * Enumerate hide/show constantsU-Daniel-PC\Daniel2014-09-26
| * Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-25
* | Improve labels for Yellow Safari Zone entrance.IIMarckus2014-10-18
* | Add parts of the Safari Zone entrance script from Yellow.IIMarckus2014-10-17
* | Replace hardcoded pointer with label.IIMarckus2014-10-17
* | More idioms.IIMarckus2014-10-17
* | Add more from the beach house.IIMarckus2014-10-17
* | Minor comment/label improvements in Cinnabar Lab.IIMarckus2014-10-16
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* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
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| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Clean up white spaceU-Fish-PC\Daniel2014-06-09
* Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
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| * Use VRAM constants where applicable.yenatch2014-05-29
* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Label BCD math predefs.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
* Rename random number function and hram labels.yenatch2014-05-24
* Comment some more bank 0 functions.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22
* Name hidden object routinesU-Fish-PC\Daniel2014-05-21
* More misc relabellingU-Fish-PC\Daniel2014-05-21
* Misc relabellingU-Fish-PC\Daniel2014-05-21