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* Fix event checkdannye2023-11-20
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-20
* Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437)Vortyne2023-11-19
* Fix incorrect fallthrough commentdannye2023-11-19
* Fix inconsistent object const namesdannye2023-11-19
* Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne2023-11-19
* Fix HallOfFake typodannye2023-11-19
* Fix Celedon typodannye2023-11-19
* Identify more map script labelsRangi422023-11-18
* Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck2023-11-17
* Missing usage of def_script_pointers (#423)Vortyne2023-08-26
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* Distinguish Elite 4 "meta" constants from event constantsRangi2022-09-15
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* Use ~X instead of $ff ^ XRangi2021-11-23
* Merge pull request #325 from CelestialAmber/masterDaniel Harding2021-05-31
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| * Update CeruleanCity.asmAmber Brault2021-05-31
| * Partially document CeruleanCity.asmAmber Brault2021-05-31
* | Merge pull request #323 from KqesaR/masterDaniel Harding2021-05-31
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| * | Clean many labels of scripts of all gymsYoann Fievez2021-05-31
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* / More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-31
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* The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi2021-04-13
* Trim extra newlines from some filesRangi2021-04-08
* Fix file modesdannye2020-11-14
* Sync more with pokeyellowRangi2020-11-06
* Use the constant in all relevant situationsSatoMew2020-09-22
* Identify some hSpriteDataOffset valuesRangi2020-08-30
* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-28
* Consistent labels for Gym name scriptsRangi2020-07-18
* SONY -> RIVALRangi2020-07-17
* $ec = "▷"Rangi2020-07-16
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
* Define constants for in-game tradesRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-14
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-14
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Use ASCII quotes in commentsRangi2020-07-06
* Use labels for HRAM and VRAMRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* db $f6 == script_cable_club_receptionistRangi2020-07-05