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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
4
-24
/
+12
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
73
-328
/
+164
*
Use macros to define predefs.
yenatch
2014-06-16
1
-1
/
+1
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
6
-7
/
+7
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
29
-48
/
+48
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
2
-13
/
+13
*
Clean up white space
U-Fish-PC\Daniel
2014-06-09
2
-2
/
+2
*
Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
4
-9
/
+9
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
2
-80
/
+34
|
\
|
*
Use VRAM constants where applicable.
yenatch
2014-05-29
2
-80
/
+34
*
|
TM_28 in Cerulean script
U-Fish-PC\Daniel
2014-05-28
1
-1
/
+1
|
/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
145
-1677
/
+1677
*
Label BCD math predefs.
yenatch
2014-05-25
5
-10
/
+10
*
Rename joypad registers.
yenatch
2014-05-25
56
-196
/
+196
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
2
-6
/
+6
*
Rename random number function and hram labels.
yenatch
2014-05-24
2
-2
/
+2
*
Comment some more bank 0 functions.
yenatch
2014-05-23
1
-1
/
+1
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+19
*
Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
4
-4
/
+4
*
More misc relabelling
U-Fish-PC\Daniel
2014-05-21
1
-1
/
+1
*
Misc relabelling
U-Fish-PC\Daniel
2014-05-21
5
-12
/
+12
*
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
7
-26
/
+26
*
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
31
-152
/
+93
*
Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-18
223
-0
/
+29063