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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
*
money won and trainer pic constants
xCrystal
2015-04-09
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Label typo
U-Daniel-PC\Daniel
2015-02-26
*
serial/trade/misc
YamaArashi
2015-02-07
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Fix unclosed quotes.
stag019
2014-11-04
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Add more text changes from Yellow.
IIMarckus
2014-10-24
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Modularize the beach house.
IIMarckus
2014-10-17
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Add more from the beach house.
IIMarckus
2014-10-17
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Add a lot of Yellow text changes.
IIMarckus
2014-10-10
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Labelled many functions/variables
YamaArashi
2014-08-08
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Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
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Add macro TX_BCD for printing BCD numbers.
yenatch
2014-05-27
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Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
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Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
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Misc relabelling
U-Fish-PC\Daniel
2014-05-21
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Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
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\
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*
Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
2014-05-12
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*
Documented/labeled lots of move-effect-related stuff.
Marcus Huderle
2014-05-12
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*
Documented reflect/light screen effect function. Labeled some related text.
Marcus Huderle
2014-05-12
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Clean up text labels, use move and type constants
U-Fish-PC\Daniel
2014-05-16
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Label a lot of unnamed text
U-Fish-PC\Daniel
2014-05-15
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Label graphics loading functions and CheckIfMoveIsKnown
U-Fish-PC\Daniel
2014-05-15
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/
*
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
2014-01-27
*
Get rid of more unnecessary labels in text.asm
yenatch
2014-01-24
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Give a : to label def _UnnamedText_ef7d
yenatch
2014-01-23
*
Make text.asm an object
yenatch
2014-01-23
*
Bank constants for text.asm
yenatch
2014-01-23
*
Move text banks into text.asm
yenatch
2014-01-23