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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* money won and trainer pic constantsxCrystal2015-04-09
* Label typoU-Daniel-PC\Daniel2015-02-26
* serial/trade/miscYamaArashi2015-02-07
* Fix unclosed quotes.stag0192014-11-04
* Add more text changes from Yellow.IIMarckus2014-10-24
* Modularize the beach house.IIMarckus2014-10-17
* Add more from the beach house.IIMarckus2014-10-17
* Add a lot of Yellow text changes.IIMarckus2014-10-10
* Labelled many functions/variablesYamaArashi2014-08-08
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Name hidden object routinesU-Fish-PC\Daniel2014-05-21
* Misc relabellingU-Fish-PC\Daniel2014-05-21
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-12
| * Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-12
| * Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-12
* | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-16
* | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-15
* | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-15
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* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-27
* Get rid of more unnecessary labels in text.asmyenatch2014-01-24
* Give a : to label def _UnnamedText_ef7dyenatch2014-01-23
* Make text.asm an objectyenatch2014-01-23
* Bank constants for text.asmyenatch2014-01-23
* Move text banks into text.asmyenatch2014-01-23