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| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* | Attempt to make yellow buildable, part 3luckytyphlosion2015-08-011-12/+0
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* | Remove (incorrect) address commentsU-Daniel-PC\Daniel2015-08-011-0/+12
| | | | | | | | | | Conflicts: text.asm
* | text.oU-Daniel-PC\Daniel2015-08-011-651/+656
|/ | | | | | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm wram.asm yellow/text.asm
* money won and trainer pic constantsxCrystal2015-04-091-1/+1
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* Label typoU-Daniel-PC\Daniel2015-02-261-1/+1
| | | | closes https://github.com/iimarckus/pokered/issues/81
* serial/trade/miscYamaArashi2015-02-071-25/+25
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* Fix unclosed quotes.stag0192014-11-041-1/+1
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* Add more text changes from Yellow.IIMarckus2014-10-241-0/+12
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* Modularize the beach house.IIMarckus2014-10-171-1/+1
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* Add more from the beach house.IIMarckus2014-10-171-1/+1
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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+170
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* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-28/+28
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* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-271-10/+7
| | | | This fixes some more static wram addresses.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-115/+115
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Name hidden object routinesU-Fish-PC\Daniel2014-05-211-5/+5
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* Misc relabellingU-Fish-PC\Daniel2014-05-211-1/+1
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-33/+33
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-33/+33
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| * Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-121-7/+7
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| * Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-121-3/+3
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* | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-161-6/+6
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* | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-151-216/+216
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* | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-151-1/+1
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* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-478/+477
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* Get rid of more unnecessary labels in text.asmyenatch2014-01-241-10/+0
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* Give a : to label def _UnnamedText_ef7dyenatch2014-01-231-1/+1
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* Make text.asm an objectyenatch2014-01-231-0/+5
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* Bank constants for text.asmyenatch2014-01-231-13/+33
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* Move text banks into text.asmyenatch2014-01-231-0/+3197