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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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ChampionsRoom.asm
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2024-07-24
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
1
-1
/
+1
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-8
/
+8
2020-11-04
Sync with pokered
dannye
1
-1
/
+1
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-146
/
+0
2020-05-20
Sync with pokered
dannye
1
-11
/
+11
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-146
/
+0
2017-07-30
Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and "...
Víctor M. González
1
-11
/
+11
2016-06-11
Sync with pokered
dannye
1
-3
/
+3
2016-06-08
Sync somewhat with pokeyellow.
IIMarckus
1
-1
/
+0
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-2
/
+1
2015-12-18
Label elite four scripts more completely.
Marcus Huderle
1
-3
/
+3
2015-12-06
Improve diffability with pokeyellow; remove address comments and ifs.
IIMarckus
1
-8
/
+8
2015-08-01
Remove (incorrect) address comments
U-Daniel-PC\Daniel
1
-8
/
+8
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-1
/
+1
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-7
/
+7
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-8
/
+8
2014-01-22
split out a bunch of map text
yenatch
1
-0
/
+147