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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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oaks_lab.asm
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2020-05-20
Sync with pokered
dannye
1
-396
/
+0
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-477
/
+0
2017-07-30
Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and "...
Víctor M. González
1
-2
/
+2
2016-06-12
sync text
YamaArashi
1
-32
/
+32
2016-06-08
Sync somewhat with pokeyellow.
IIMarckus
1
-1
/
+0
2016-05-28
Oaks Lab rewrite part 4
pikalaxalt
1
-40
/
+40
2016-05-22
Bank11 and 14 misc functions.
luckytyphlosion
1
-119
/
+1
2015-12-06
Improve diffability with pokeyellow; remove address comments and ifs.
IIMarckus
1
-252
/
+59
2015-08-07
named CountSetBits output variable
YamaArashi
1
-2
/
+2
2015-08-01
text.o
U-Daniel-PC\Daniel
1
-210
/
+53
2014-10-10
Add a lot of Yellow text changes.
IIMarckus
1
-4
/
+197
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-2
/
+2
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-26
/
+26
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-59
/
+59
2014-01-22
split viridian and oaks lab text into text/maps/
yenatch
1
-0
/
+478