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* Comments and labels for saving the last blackout map.yenatch2014-04-271-2/+12
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* A little more map name consistencyU-Fish-PC\Daniel2014-04-061-1/+1
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* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-10/+7
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-444/+444
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* Some OT and name WRAM labels.Marcus Huderle2014-01-051-2/+23
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* W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.Marcus Huderle2013-12-221-1/+7
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* incbin killing part 2U-Fish-PC\Daniel2013-12-151-1/+1
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* finish off wram labels and fix up mistaken label overloadsyenatch2013-12-081-35/+88
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* wram labels and clarify safari zone step counteryenatch2013-12-081-114/+236
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* even more wram labelsyenatch2013-12-081-26/+86
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* more wram labelsyenatch2013-12-081-527/+520
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* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-051-3/+1201
| | | | also inadvertently labeling some hard addresses
* update section names to comply with rgbds redefinitionsyenatch2013-08-121-1/+1
| | | | | | | | recently bentley/rgbds updated the section naming scheme to allow ram banking HOME -> ROM0 DATA, CODE -> ROMX BSS -> WRAM0, WRAMX
* Better comments for the Game Freak room.IIMarckus2013-05-231-0/+4