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* Some bank1c documentation.luckytyphlosion2015-07-101-1/+22
| | | | | gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
* Some extra files.luckytyphlosion2015-06-291-2/+5
| | | | (wram.asm, charmap.asm)
* Fixed many homebank functions.luckytyphlosion2015-06-071-3/+8
| | | | | | Func_159b, fade.asm, init.asm, lcdc.asm, play_time.asm, serial.asm, text.asm. Added some wram/hram addresses too.
* Merge git://github.com/dannye/pokeyellow into dannye-masterluckytyphlosion2015-06-051-176/+186
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: constants/connection_constants.asm constants/evolution_constants.asm constants/list_constants.asm constants/oam_constants.asm constants/sprite_constants.asm constants/type_constants.asm engine/bank3d/random.asm engine/bank3f/main.asm home.asm home/overworld.asm home/serial.asm macros.asm main.asm wram.asm
| * Fix a lot of bugsU-Daniel-PC\Daniel2015-06-051-3/+9
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| * Merge branch 'master' of https://github.com/iimarckus/pokeredU-Daniel-PC\Daniel2015-06-041-172/+176
| |\ | | | | | | | | | | | | Conflicts: wram.asm
| | * Comment wram.asmU-Daniel-PC\Daniel2015-05-301-173/+176
| | | | | | | | | | | | luckytyphlosion
| * | EOL Windows->UNIXU-Daniel-PC\Daniel2015-06-041-2305/+2305
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* | | Fix EOL to LF to make push requests more doable.luckytyphlosion2015-06-051-2305/+2305
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* | Completed home/overworld.asm with other related functionsluckytyphlosion2015-05-171-2297/+2305
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* | Add wd435luckytyphlosion2015-05-131-2/+3
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* | Add wd436luckytyphlosion2015-05-131-1/+5
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* | Remove wGBC.luckytyphlosion2015-05-111-3/+0
| | | | | | wGBC is replaced by hGBC now. This also explains where the off by one offset came from.
* | Split SRAM stuff.luckytyphlosion2015-04-261-16/+1
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* | SRAM Constantsluckytyphlosion2015-04-261-0/+6
|/ | | Adding SRAM Constants to replace direct addresses with labels.
* money won and trainer pic constantsxCrystal2015-04-091-5/+7
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* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-091-8/+18
| | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
* Label some attack animation functionsxCrystal2015-03-311-0/+3
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* Further document AI stuffxCrystal2015-03-311-2/+6
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* Some wram constantsxCrystal2015-03-311-3/+13
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* commented trade amim functionsYamaArashi2015-03-141-3/+14
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* commented mon_party_sprites.asmYamaArashi2015-03-131-0/+2
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-1/+3
| | | | RenaKunisaki
* Rename some labelsYamaArashi2015-02-081-4/+5
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* named misc functionsYamaArashi2015-02-081-5/+15
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* move-related thingsYamaArashi2015-02-081-4/+11
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* fixed hp bar wram label and miscYamaArashi2015-02-071-0/+6
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* Named wram symbolsYamaArashi2015-02-071-22/+15
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* commented battle stuffYamaArashi2015-02-071-0/+1
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* comment drain HP effectYamaArashi2015-02-071-2/+2
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* serial/trade/miscYamaArashi2015-02-071-35/+157
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-2/+6
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* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-041-5/+7
| | | | | Conflicts: engine/battle/core.asm
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
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* Add parts of the Safari Zone entrance script from Yellow.IIMarckus2014-10-171-0/+3
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* Commented/labelled misc functionsYamaArashi2014-09-141-16/+53
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* Commented more sprite and map codeYamaArashi2014-09-131-28/+141
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-12/+76
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* Labelled many functions/variablesYamaArashi2014-08-081-25/+92
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* Hall of Fame sram labels and related constants.yenatch2014-06-141-15/+19
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-289/+127
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* Clean up white spaceU-Fish-PC\Daniel2014-06-091-1/+1
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* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-271-0/+1
| | | | This fixes some more static wram addresses.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-112/+617
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Don't hardcode wram sections (except for alignment).yenatch2014-05-261-18/+20
| | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* Rename joypad registers.yenatch2014-05-251-2/+2
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* Comment some more bank 0 functions.yenatch2014-05-231-6/+11
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-2/+13
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* Comments and labels for saving the last blackout map.yenatch2014-04-271-2/+12
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* A little more map name consistencyU-Fish-PC\Daniel2014-04-061-1/+1
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