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| author | U-Fish-PC\Daniel <corrnondacqb@yahoo.com> | 2014-06-09 16:58:02 -0400 |
|---|---|---|
| committer | U-Fish-PC\Daniel <corrnondacqb@yahoo.com> | 2014-06-09 16:58:02 -0400 |
| commit | b83acb03e50c4314e082e642bdb429346892d040 (patch) | |
| tree | 37d41244ef64c7bacde8879513a03bd5aab34cec /wram.asm | |
| parent | Clean up music bank references (diff) | |
| download | pokeyellow-b83acb03e50c4314e082e642bdb429346892d040.tar.gz pokeyellow-b83acb03e50c4314e082e642bdb429346892d040.tar.xz pokeyellow-b83acb03e50c4314e082e642bdb429346892d040.zip | |
Clean up white space
Diffstat (limited to 'wram.asm')
| -rwxr-xr-x | wram.asm | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -102,7 +102,7 @@ wSpriteStateData2:: ; c200 ; holds info for 16 sprites with $10 bytes each ; player sprite is always sprite 0 ; C2x0: walk animation counter (counting from $10 backwards when moving) -; C2x1: +; C2x1: ; C2x2: Y displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) ; C2x3: X displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) ; C2x4: Y position (in 2x2 tile grid steps, topmost 2x2 tile has value 4) |
