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authorU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2014-06-09 16:58:02 -0400
committerU-Fish-PC\Daniel <corrnondacqb@yahoo.com>2014-06-09 16:58:02 -0400
commitb83acb03e50c4314e082e642bdb429346892d040 (patch)
tree37d41244ef64c7bacde8879513a03bd5aab34cec /wram.asm
parentClean up music bank references (diff)
downloadpokeyellow-b83acb03e50c4314e082e642bdb429346892d040.tar.gz
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Clean up white space
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/wram.asm b/wram.asm
index 16388d65..ad9bb491 100755
--- a/wram.asm
+++ b/wram.asm
@@ -102,7 +102,7 @@ wSpriteStateData2:: ; c200
; holds info for 16 sprites with $10 bytes each
; player sprite is always sprite 0
; C2x0: walk animation counter (counting from $10 backwards when moving)
-; C2x1:
+; C2x1:
; C2x2: Y displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged)
; C2x3: X displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged)
; C2x4: Y position (in 2x2 tile grid steps, topmost 2x2 tile has value 4)