aboutsummaryrefslogtreecommitdiffstats
path: root/wram.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* commented battle stuffYamaArashi2015-02-071-0/+1
|
* comment drain HP effectYamaArashi2015-02-071-2/+2
|
* serial/trade/miscYamaArashi2015-02-071-35/+157
|
* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-2/+6
|
* More battle commentary/labels/constans and fix some spacing issuesxCrystal2015-02-041-5/+7
| | | | | Conflicts: engine/battle/core.asm
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
|
* Add parts of the Safari Zone entrance script from Yellow.IIMarckus2014-10-171-0/+3
|
* Commented/labelled misc functionsYamaArashi2014-09-141-16/+53
|
* Commented more sprite and map codeYamaArashi2014-09-131-28/+141
|
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-12/+76
|
* Labelled many functions/variablesYamaArashi2014-08-081-25/+92
|
* Hall of Fame sram labels and related constants.yenatch2014-06-141-15/+19
|
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-289/+127
|
* Clean up white spaceU-Fish-PC\Daniel2014-06-091-1/+1
|
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-271-0/+1
| | | | This fixes some more static wram addresses.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-112/+617
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Don't hardcode wram sections (except for alignment).yenatch2014-05-261-18/+20
| | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* Rename joypad registers.yenatch2014-05-251-2/+2
|
* Comment some more bank 0 functions.yenatch2014-05-231-6/+11
|
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-2/+13
|
* Comments and labels for saving the last blackout map.yenatch2014-04-271-2/+12
|
* A little more map name consistencyU-Fish-PC\Daniel2014-04-061-1/+1
|
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-10/+7
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-444/+444
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* Some OT and name WRAM labels.Marcus Huderle2014-01-051-2/+23
|
* W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.Marcus Huderle2013-12-221-1/+7
|
* incbin killing part 2U-Fish-PC\Daniel2013-12-151-1/+1
|
* finish off wram labels and fix up mistaken label overloadsyenatch2013-12-081-35/+88
|
* wram labels and clarify safari zone step counteryenatch2013-12-081-114/+236
|
* even more wram labelsyenatch2013-12-081-26/+86
|
* more wram labelsyenatch2013-12-081-527/+520
|
* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-051-3/+1201
| | | | also inadvertently labeling some hard addresses
* update section names to comply with rgbds redefinitionsyenatch2013-08-121-1/+1
| | | | | | | | recently bentley/rgbds updated the section naming scheme to allow ram banking HOME -> ROM0 DATA, CODE -> ROMX BSS -> WRAM0, WRAMX
* Better comments for the Game Freak room.IIMarckus2013-05-231-0/+4