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; OAM flags used by this game
DEF OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
DEF OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
; OAM attribute flags
DEF OAM_PALETTE EQU %111
DEF OAM_TILE_BANK EQU 3
DEF OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
DEF OAM_X_FLIP EQU 5
DEF OAM_Y_FLIP EQU 6
DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
; OAM attribute masks
DEF OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
DEF OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
DEF OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
DEF OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
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