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; pikachu happiness modifiers
const_def 1
const PIKAHAPPY_LEVELUP
const PIKAHAPPY_USEDITEM
const PIKAHAPPY_USEDXITEM
const PIKAHAPPY_GYMLEADER
const PIKAHAPPY_USEDTMHM
const PIKAHAPPY_WALKING
const PIKAHAPPY_DEPOSITED
const PIKAHAPPY_FAINTED
const PIKAHAPPY_PSNFNT
const PIKAHAPPY_CARELESSTRAINER
const PIKAHAPPY_TRADE
MACRO dpikapic
db (\1_id - PikaPicAnimPointers) / 2
ENDM
MACRO dpikaemotion
db (\1_id - PikachuEmotionTable) / 2
ENDM
MACRO ldpikaemotion
ld \1, (\2_id - PikachuEmotionTable) / 2
ENDM
; Starter Pikachu emotion commands constants
const_def
const PIKAEMOTION_DUMMY1
const PIKAEMOTION_PRINTTEXT
const PIKAEMOTION_PLAYPCMSOUNDCLIP
const PIKAEMOTION_DOEMOTIONBUBBLE
const PIKAEMOTION_4
const PIKAEMOTION_5
const PIKAEMOTION_SUBCMD
const PIKAEMOTION_DELAYFRAMES
const PIKAEMOTION_DUMMY2
const PIKAEMOTION_9
const PIKAEMOTION_DUMMY3
const_def
const PIKAEMOTION_SUBCMD_LOADEXTRAPIKASPRITES
const PIKAEMOTION_SUBCMD_LOADFONT
const PIKAEMOTION_SUBCMD_SHOWMAPVIEW
const PIKAEMOTION_SUBCMD_WAITBUTTONPRESS
const PIKAEMOTION_SUBCMD_CHECKPEWTERCENTER
const PIKAEMOTION_SUBCMD_CHECKLAVENDERTOWER
const PIKAEMOTION_SUBCMD_CHECKBILLSHOUSE
const_def
const PIKASTEPDIR_DOWN
const PIKASTEPDIR_UP
const PIKASTEPDIR_LEFT
const PIKASTEPDIR_RIGHT
const PIKASTEPDIR_DOWN_LEFT
const PIKASTEPDIR_DOWN_RIGHT
const PIKASTEPDIR_UP_LEFT
const PIKASTEPDIR_UP_RIGHT
; MACROs for commands
MACRO pikaemotion_dummy1
db PIKAEMOTION_DUMMY1
ENDM
MACRO pikaemotion_printtext
db PIKAEMOTION_PRINTTEXT
dw \1
ENDM
MACRO pikaemotion_pcm
db PIKAEMOTION_PLAYPCMSOUNDCLIP
IF _NARG > 0
dpikacry \1
ELSE
db $ff
ENDC
ENDM
MACRO pikaemotion_emotebubble
db PIKAEMOTION_DOEMOTIONBUBBLE
db \1
ENDM
MACRO pikaemotion_movement
db PIKAEMOTION_4
dw \1
ENDM
MACRO pikaemotion_pikapic
db PIKAEMOTION_5
dpikapic \1
ENDM
MACRO pikaemotion_subcmd
db PIKAEMOTION_SUBCMD
db \1
ENDM
MACRO pikaemotion_delay
db PIKAEMOTION_DELAYFRAMES
db \1
ENDM
MACRO pikaemotion_dummy2
db PIKAEMOTION_DUMMY2
ENDM
MACRO pikaemotion_9
db PIKAEMOTION_9
ENDM
MACRO pikaemotion_dummy3
db PIKAEMOTION_DUMMY3
ENDM
MACRO pikacry_def
const_skip
\1_id::
dba \1
ENDM
MACRO dpikacry
db (\1_id - PikachuCriesPointerTable) / 3
ENDM
MACRO ldpikacry
ld \1, (\2_id - PikachuCriesPointerTable) / 3
ENDM
const_def
const pikapic_nop_command
MACRO pikapic_nop
db pikapic_nop_command
ENDM
const pikapic_writebyte_command
MACRO pikapic_writebyte
db pikapic_writebyte_command
db \1
ENDM
const pikapic_loadgfx_command
MACRO pikapic_loadgfx
db pikapic_loadgfx_command
db (\1_id - PikaPicAnimGFXHeaders) / 4
ENDM
const pikapic_animation_command
MACRO pikapic_animation
; frameset pointer, starting vtile, y offset, x offset
db pikapic_animation_command
db (\1_id - PikaPicAnimBGFramesPointers) / 2
db 0, \2, \3, \4
ENDM
const pikapic_nop4_command
MACRO pikapic_nop4
db pikapic_nop4_command
ENDM
const pikapic_nop5_command
MACRO pikapic_nop5
db pikapic_nop5_command
ENDM
const pikapic_waitbgmapeleteobject_command
MACRO pikapic_waitbgmapeleteobject
db pikapic_waitbgmapeleteobject_command
db \1
ENDM
const pikapic_nop7_command
MACRO pikapic_nop7
db pikapic_nop7_command
ENDM
const pikapic_nop8_command
MACRO pikapic_nop8
db pikapic_nop8_command
ENDM
const pikapic_jump_command
MACRO pikapic_jump ; 9
db pikapic_jump_command
dw \1
ENDM
const pikapic_setduration_command
MACRO pikapic_setduration ; a
db pikapic_setduration_command
dw \1
ENDM
const pikapic_cry_command
MACRO pikapic_cry ; b
db pikapic_cry_command
IF _NARG == 0
db $ff
else
dpikacry \1
endc
ENDM
const pikapic_thunderbolt_command
MACRO pikapic_thunderbolt ; c
db pikapic_thunderbolt_command
ENDM
const pikapic_waitbgmap_command
MACRO pikapic_waitbgmap ; d
db pikapic_waitbgmap_command
ENDM
const pikapic_ret_command
MACRO pikapic_ret ; e
db pikapic_ret_command
ENDM
MACRO pikapic_looptofinish
.loop\@
pikapic_waitbgmap
pikapic_jump .loop\@
ENDM
; wPikachuSpawnStateFlags bits
const_def
const BIT_PIKACHU_SPAWN_0
const BIT_PIKACHU_SPAWN_1
const BIT_PIKACHU_SPAWN_2
const BIT_PIKACHU_SPAWN_3
const BIT_PIKACHU_SPAWN_4
const BIT_PIKACHU_SPAWN_FOLLOWING
const BIT_PIKACHU_SPAWN_SURFING
const BIT_PIKACHU_SPAWN_STARTER
; wPikachuMapScriptFlags bits
const_def
const BIT_PIKACHU_MAP_PAUSE_IGT
const BIT_PIKACHU_MAP_SURF_SELECT
const BIT_PIKACHU_MAP_2
const BIT_PIKACHU_MAP_3
const BIT_PIKACHU_MAP_4
const BIT_PIKACHU_MAP_5
const BIT_PIKACHU_MAP_6
const BIT_PIKACHU_MAP_SCRIPT_ACTIVE
; Pikachu movement commands
DEF PIKAMOVEMENT_DELAY EQU $00
DEF PIKAMOVEMENT_STEP_DOWN EQU $1d
DEF PIKAMOVEMENT_STEP_UP EQU $1e
DEF PIKAMOVEMENT_STEP_LEFT EQU $1f
DEF PIKAMOVEMENT_STEP_RIGHT EQU $20
DEF PIKAMOVEMENT_LOOK_DOWN EQU $35
DEF PIKAMOVEMENT_LOOK_UP EQU $36
DEF PIKAMOVEMENT_LOOK_LEFT EQU $37
DEF PIKAMOVEMENT_LOOK_RIGHT EQU $38
DEF PIKAMOVEMENT_END EQU $3f
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