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object_const_def
const OAKSLAB_RIVAL
const OAKSLAB_CHARMANDER_POKE_BALL
const OAKSLAB_SQUIRTLE_POKE_BALL
const OAKSLAB_BULBASAUR_POKE_BALL
const OAKSLAB_OAK1
const OAKSLAB_POKEDEX1
const OAKSLAB_POKEDEX2
const OAKSLAB_OAK2
const OAKSLAB_GIRL
const OAKSLAB_SCIENTIST1
const OAKSLAB_SCIENTIST2
OaksLab_Object:
db $3 ; border block
def_warp_events
warp_event 4, 11, LAST_MAP, 3
warp_event 5, 11, LAST_MAP, 3
def_bg_events
def_object_events
object_event 4, 3, SPRITE_BLUE, STAY, NONE, TEXT_OAKSLAB_RIVAL, OPP_RIVAL1, 1
object_event 6, 3, SPRITE_POKE_BALL, STAY, NONE, TEXT_OAKSLAB_CHARMANDER_POKE_BALL
object_event 7, 3, SPRITE_POKE_BALL, STAY, NONE, TEXT_OAKSLAB_SQUIRTLE_POKE_BALL
object_event 8, 3, SPRITE_POKE_BALL, STAY, NONE, TEXT_OAKSLAB_BULBASAUR_POKE_BALL
object_event 5, 2, SPRITE_OAK, STAY, DOWN, TEXT_OAKSLAB_OAK1
object_event 2, 1, SPRITE_POKEDEX, STAY, NONE, TEXT_OAKSLAB_POKEDEX1
object_event 3, 1, SPRITE_POKEDEX, STAY, NONE, TEXT_OAKSLAB_POKEDEX2
object_event 5, 10, SPRITE_OAK, STAY, UP, TEXT_OAKSLAB_OAK2
object_event 1, 9, SPRITE_GIRL, WALK, UP_DOWN, TEXT_OAKSLAB_GIRL
object_event 2, 10, SPRITE_SCIENTIST, STAY, NONE, TEXT_OAKSLAB_SCIENTIST1
object_event 8, 10, SPRITE_SCIENTIST, STAY, NONE, TEXT_OAKSLAB_SCIENTIST2
def_warps_to OAKS_LAB
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