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OpenPokemonCenterPC: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ; check to see if player is facing up ret nz call EnableAutoTextBoxDrawing ld a, $1 ld [wAutoTextBoxDrawingControl], a tx_pre_jump PokemonCenterPCText PokemonCenterPCText:: script_pokecenter_pc