1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
PrepareOakSpeech:
ld a, [wLetterPrintingDelayFlags]
push af
ld a, [wOptions]
push af
; Retrieve BIT_DEBUG_MODE set in DebugMenu for StartNewGameDebug.
; BUG: StartNewGame carries over BIT_ALWAYS_ON_BIKE from previous save files,
; which causes CheckForceBikeOrSurf to not return.
; To fix this in debug builds, reset BIT_ALWAYS_ON_BIKE here or in StartNewGame.
; In non-debug builds, the instructions can be removed.
ld a, [wStatusFlags6]
push af
ld a, [wPrinterSettings]
push af
ld hl, wPlayerName
ld bc, wBoxDataEnd - wPlayerName
xor a
call FillMemory
ld hl, wSpriteDataStart
ld bc, wSpriteDataEnd - wSpriteDataStart
xor a
call FillMemory
xor a
ld [wSurfingMinigameHiScore], a
ld [wSurfingMinigameHiScore + 1], a
ld [wSurfingMinigameHiScore + 2], a
pop af
ld [wPrinterSettings], a
pop af
ld [wStatusFlags6], a
pop af
ld [wOptions], a
pop af
ld [wLetterPrintingDelayFlags], a
ld a, [wOptionsInitialized]
and a
call z, InitOptions
; These debug names are used for StartNewGameDebug.
; TestBattle uses the debug names from DebugMenu.
; A variant of this process is performed in PrepareTitleScreen.
ld hl, DebugNewGamePlayerName
ld de, wPlayerName
ld bc, NAME_LENGTH
call CopyData
ld hl, DebugNewGameRivalName
ld de, wRivalName
ld bc, NAME_LENGTH
call CopyData ; rip optimizations
ret
OakSpeech:
call StopAllMusic
ld a, BANK(Music_Routes2)
ld c, a
ld a, MUSIC_ROUTES2
call PlayMusic
call ClearScreen
call LoadTextBoxTilePatterns
call PrepareOakSpeech
predef InitPlayerData2
ld hl, wNumBoxItems
ld a, POTION
ld [wCurItem], a
ld a, 1
ld [wItemQuantity], a
call AddItemToInventory
ld a, [wDefaultMap]
ld [wDestinationMap], a
call PrepareForSpecialWarp
xor a
ldh [hTileAnimations], a
ld a, [wStatusFlags6]
bit BIT_DEBUG_MODE, a
jp nz, .skipSpeech
ld de, ProfOakPic
lb bc, BANK(ProfOakPic), $00
call IntroDisplayPicCenteredOrUpperRight
call FadeInIntroPic
ld hl, OakSpeechText1
call PrintText
call GBFadeOutToWhite
call ClearScreen
ld a, STARTER_PIKACHU
ld [wCurSpecies], a
ld [wCurPartySpecies], a
call GetMonHeader
hlcoord 6, 4
call LoadFlippedFrontSpriteByMonIndex
call MovePicLeft
ld hl, OakSpeechText2
call PrintText
call GBFadeOutToWhite
call ClearScreen
ld de, RedPicFront
lb bc, BANK(RedPicFront), $00
call IntroDisplayPicCenteredOrUpperRight
call MovePicLeft
ld hl, IntroducePlayerText
call PrintText
call ChoosePlayerName
call GBFadeOutToWhite
call ClearScreen
ld de, Rival1Pic
lb bc, BANK(Rival1Pic), $00
call IntroDisplayPicCenteredOrUpperRight
call FadeInIntroPic
ld hl, IntroduceRivalText
call PrintText
call ChooseRivalName
.skipSpeech
call GBFadeOutToWhite
call ClearScreen
ld de, RedPicFront
lb bc, BANK(RedPicFront), $00
call IntroDisplayPicCenteredOrUpperRight
call GBFadeInFromWhite
ld a, [wStatusFlags3]
and a ; ???
jr nz, .next
ld hl, OakSpeechText3
call PrintText
.next
ldh a, [hLoadedROMBank]
push af
ld a, SFX_SHRINK
call PlaySound
pop af
; bug: switching ROM Bank should not happen outside of Home Bank
; This code does nothing, as PlaySound does all necessary Bank switch
; It looks like a leftover from an early development stage
call BankswitchCommon
ld c, 4
call DelayFrames
ld hl, vSprites
ld de, RedSprite
ld b, BANK(RedSprite)
ld c, $0C
call CopyVideoData
ld de, ShrinkPic1
lb bc, BANK(ShrinkPic1), $00
call IntroDisplayPicCenteredOrUpperRight
ld c, 4
call DelayFrames
ld de, ShrinkPic2
lb bc, BANK(ShrinkPic2), $00
call IntroDisplayPicCenteredOrUpperRight
call ResetPlayerSpriteData
ldh a, [hLoadedROMBank]
push af
ld a, BANK(Music_PalletTown)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
ld a, 10
ld [wAudioFadeOutControl], a
call StopAllMusic
pop af
; bug: switching ROM Bank should not happen outside of Home Bank
call BankswitchCommon
ld c, 20
call DelayFrames
hlcoord 6, 5
lb bc, 7, 7
call ClearScreenArea
call LoadTextBoxTilePatterns
ld a, 1
ld [wUpdateSpritesEnabled], a
ld c, 50
call DelayFrames
call GBFadeOutToWhite
call ClearScreen
ret
OakSpeechText1:
text_far _OakSpeechText1
text_end
OakSpeechText2:
text_far _OakSpeechText2A
sound_cry_pikachu
text_far _OakSpeechText2B
text_end
IntroducePlayerText:
text_far _IntroducePlayerText
text_end
IntroduceRivalText:
text_far _IntroduceRivalText
text_end
OakSpeechText3:
text_far _OakSpeechText3
text_end
FadeInIntroPic:
ld hl, IntroFadePalettes
ld b, 6
.next
ld a, [hli]
ldh [rBGP], a
call UpdateCGBPal_BGP
ld c, 10
call DelayFrames
dec b
jr nz, .next
ret
IntroFadePalettes:
dc 1, 1, 1, 0
dc 2, 2, 2, 0
dc 3, 3, 3, 0
dc 3, 3, 2, 0
dc 3, 3, 1, 0
dc 3, 2, 1, 0
MovePicLeft:
ld a, 119
ldh [rWX], a
call DelayFrame
ld a, %11100100
ldh [rBGP], a
call UpdateCGBPal_BGP
.next
call DelayFrame
ldh a, [rWX]
sub 8
cp $FF
ret z
ldh [rWX], a
jr .next
DisplayPicCenteredOrUpperRight:
call GetPredefRegisters
IntroDisplayPicCenteredOrUpperRight:
; b = bank
; de = address of compressed pic
; c: 0 = centred, non-zero = upper-right
push bc
ld a, b
call UncompressSpriteFromDE
ld a, BANK("Sprite Buffers")
call OpenSRAM
ld hl, sSpriteBuffer1
ld de, sSpriteBuffer0
ld bc, 2 * SPRITEBUFFERSIZE
call CopyData
call CloseSRAM
ld de, vFrontPic
call InterlaceMergeSpriteBuffers
pop bc
ld a, c
and a
hlcoord 15, 1
jr nz, .next
hlcoord 6, 4
.next
xor a
ldh [hStartTileID], a
predef_jump CopyUncompressedPicToTilemap
|