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_RemovePokemon::
ld hl, wPartyCount
ld a, [wRemoveMonFromBox]
and a
jr z, .gotCount
ld hl, wBoxCount
.gotCount
ld a, [hl]
dec a
ld [hli], a
ld a, [wWhichPokemon]
ld c, a
ld b, 0
add hl, bc
ld e, l
ld d, h
inc de
.shiftMonSpeciesLoop
ld a, [de]
inc de
ld [hli], a
inc a ; reached terminator?
jr nz, .shiftMonSpeciesLoop ; if not, continue shifting species
ld hl, wPartyMonOT
ld d, PARTY_LENGTH - 1 ; max number of pokemon to shift
ld a, [wRemoveMonFromBox]
and a
jr z, .gotOTsPointer
ld hl, wBoxMonOT
ld d, MONS_PER_BOX - 1
.gotOTsPointer
ld a, [wWhichPokemon]
call SkipFixedLengthTextEntries
ld a, [wWhichPokemon]
cp d ; are we removing the last pokemon?
jr nz, .notRemovingLastMon ; if not, shift the pokemon below
; bug: to erase a string, this should be ld [hl], '@'
; This is not needed, as wBoxSpecies/wPartySpecies determine if a slot is used.
; Besides, existing mon nick is left untouched
ld [hl], $ff
ret
.notRemovingLastMon
ld d, h
ld e, l
ld bc, NAME_LENGTH
add hl, bc
ld bc, wPartyMonNicks
ld a, [wRemoveMonFromBox]
and a
jr z, .gotNicksPointer
ld bc, wBoxMonNicks
.gotNicksPointer
call CopyDataUntil
ld hl, wPartyMons
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [wRemoveMonFromBox]
and a
jr z, .gotMonStructs
ld hl, wBoxMons
ld bc, BOXMON_STRUCT_LENGTH
.gotMonStructs
ld a, [wWhichPokemon]
call AddNTimes ; get address of the pokemon removed
ld d, h ; de = start address for CopyDataUntil
ld e, l
ld a, [wRemoveMonFromBox]
and a
jr z, .copyUntilPartyMonOT
; copy until wBoxMonOT
ld bc, BOXMON_STRUCT_LENGTH
add hl, bc ; get address of next slot
ld bc, wBoxMonOT
jr .shiftOTs
.copyUntilPartyMonOT
ld bc, PARTYMON_STRUCT_LENGTH
add hl, bc ; get address of next slot
ld bc, wPartyMonOT
.shiftOTs
call CopyDataUntil ; shift all pokemon data up one slot
ld hl, wPartyMonNicks
ld a, [wRemoveMonFromBox]
and a
jr z, .gotNicksPointer2
ld hl, wBoxMonNicks
.gotNicksPointer2
ld bc, NAME_LENGTH
ld a, [wWhichPokemon]
call AddNTimes
ld d, h
ld e, l
ld bc, NAME_LENGTH
add hl, bc
ld bc, wPartyMonNicksEnd
ld a, [wRemoveMonFromBox]
and a
jr z, .shiftMonNicks
ld bc, wBoxMonNicksEnd
.shiftMonNicks
jp CopyDataUntil ; shift all pokemon nicknames up one slot
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