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|
CeruleanCity_Script:
call EnableAutoTextBoxDrawing
ld hl, CeruleanCity_ScriptPointers
ld a, [wCeruleanCityCurScript]
jp CallFunctionInTable
CeruleanCityClearScripts:
xor a ; SCRIPT_CERULEANCITY_DEFAULT
ld [wJoyIgnore], a
ld [wCeruleanCityCurScript], a
ld a, TOGGLE_CERULEAN_RIVAL
ld [wToggleableObjectIndex], a
predef_jump HideObject
CeruleanCity_ScriptPointers:
def_script_pointers
dw_const CeruleanCityDefaultScript, SCRIPT_CERULEANCITY_DEFAULT
dw_const CeruleanCityRivalBattleScript, SCRIPT_CERULEANCITY_RIVAL_BATTLE
dw_const CeruleanCityRivalDefeatedScript, SCRIPT_CERULEANCITY_RIVAL_DEFEATED
dw_const CeruleanCityRivalCleanupScript, SCRIPT_CERULEANCITY_RIVAL_CLEANUP
dw_const CeruleanCityRocketDefeatedScript, SCRIPT_CERULEANCITY_ROCKET_DEFEATED
CeruleanCityRocketDefeatedScript:
ld a, [wIsInBattle]
cp $ff
jp z, CeruleanCityClearScripts
ld a, PAD_CTRL_PAD
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_CERULEAN_ROCKET_THIEF
ld a, TEXT_CERULEANCITY_ROCKET
ldh [hTextID], a
call DisplayTextID
xor a ; SCRIPT_CERULEANCITY_DEFAULT
ld [wJoyIgnore], a
ld [wCeruleanCityCurScript], a
ret
CeruleanCityDefaultScript:
IF DEF(_DEBUG)
call DebugPressedOrHeldB
ret nz
ENDC
CheckEvent EVENT_BEAT_CERULEAN_ROCKET_THIEF
jr nz, .skipRocketThiefEncounter
ld hl, CeruleanCityCoords1
call ArePlayerCoordsInArray
jr nc, .skipRocketThiefEncounter
ld a, [wCoordIndex]
cp $1
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
jr nz, .playerBelowRocketThief
ld a, PLAYER_DIR_DOWN
ld b, SPRITE_FACING_UP
.playerBelowRocketThief
ld [wPlayerMovingDirection], a
ld a, b
ld [wSprite02StateData1FacingDirection], a
call Delay3
ld a, TEXT_CERULEANCITY_ROCKET
ldh [hTextID], a
jp DisplayTextID
.skipRocketThiefEncounter
CheckEvent EVENT_BEAT_CERULEAN_RIVAL
ret nz
ld hl, CeruleanCityCoords2
call ArePlayerCoordsInArray
ret nc
ld a, [wWalkBikeSurfState]
and a
jr z, .walking
call StopAllMusic
.walking
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
xor a
ldh [hJoyHeld], a
ld a, PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, [wXCoord]
cp 20 ; is the player standing on the right side of the bridge?
jr z, .playerOnRightSideOfBridge
ld a, CERULEANCITY_RIVAL
ldh [hSpriteIndex], a
ld a, SPRITESTATEDATA2_MAPX
ldh [hSpriteDataOffset], a
call GetPointerWithinSpriteStateData2
ld [hl], 25
.playerOnRightSideOfBridge
ld a, TOGGLE_CERULEAN_RIVAL
ld [wToggleableObjectIndex], a
predef ShowObject
ld de, CeruleanCityMovement1
ld a, CERULEANCITY_RIVAL
ldh [hSpriteIndex], a
call MoveSprite
ld a, SCRIPT_CERULEANCITY_RIVAL_BATTLE
ld [wCeruleanCityCurScript], a
ret
CeruleanCityCoords1:
dbmapcoord 30, 7
dbmapcoord 30, 9
db -1 ; end
CeruleanCityCoords2:
dbmapcoord 20, 6
dbmapcoord 21, 6
db -1 ; end
CeruleanCityMovement1:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
CeruleanCityFaceRivalScript:
ld a, CERULEANCITY_RIVAL
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
jp SetSpriteFacingDirectionAndDelay ; face object
CeruleanCityRivalBattleScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, TEXT_CERULEANCITY_RIVAL
ldh [hTextID], a
call DisplayTextID
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld hl, CeruleanCityRivalDefeatedText
ld de, CeruleanCityRivalVictoryText
call SaveEndBattleTextPointers
ld a, OPP_RIVAL1
ld [wCurOpponent], a
ld a, 3
ld [wTrainerNo], a
xor a
ldh [hJoyHeld], a
call CeruleanCityFaceRivalScript
ld a, SCRIPT_CERULEANCITY_RIVAL_DEFEATED
ld [wCeruleanCityCurScript], a
ret
CeruleanCityRivalDefeatedScript:
ld a, [wIsInBattle]
cp $ff
jp z, CeruleanCityClearScripts
call CeruleanCityFaceRivalScript
ld a, PAD_CTRL_PAD
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_CERULEAN_RIVAL
ld a, TEXT_CERULEANCITY_RIVAL
ldh [hTextID], a
call DisplayTextID
call StopAllMusic
farcall Music_RivalAlternateStart
ld a, CERULEANCITY_RIVAL
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wXCoord]
cp 20 ; is the player standing on the right side of the bridge?
jr nz, .playerOnRightSideOfBridge
ld de, CeruleanCityMovement4
jr .skip
.playerOnRightSideOfBridge
ld de, CeruleanCityMovement3
.skip
ld a, CERULEANCITY_RIVAL
ldh [hSpriteIndex], a
call MoveSprite
ld a, SCRIPT_CERULEANCITY_RIVAL_CLEANUP
ld [wCeruleanCityCurScript], a
ret
CeruleanCityMovement3:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
CeruleanCityMovement4:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
CeruleanCityRivalCleanupScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
ld a, TOGGLE_CERULEAN_RIVAL
ld [wToggleableObjectIndex], a
predef HideObject
xor a
ld [wJoyIgnore], a
call PlayDefaultMusic
ld a, SCRIPT_CERULEANCITY_DEFAULT
ld [wCeruleanCityCurScript], a
ret
CeruleanCity_TextPointers:
def_text_pointers
dw_const CeruleanCityRivalText, TEXT_CERULEANCITY_RIVAL
dw_const CeruleanCityRocketText, TEXT_CERULEANCITY_ROCKET
dw_const CeruleanCityCooltrainerMText, TEXT_CERULEANCITY_COOLTRAINER_M
dw_const CeruleanCitySuperNerd1Text, TEXT_CERULEANCITY_SUPER_NERD1
dw_const CeruleanCitySuperNerd2Text, TEXT_CERULEANCITY_SUPER_NERD2
dw_const CeruleanCityGuardText, TEXT_CERULEANCITY_GUARD1
dw_const CeruleanCityCooltrainerF1Text, TEXT_CERULEANCITY_COOLTRAINER_F1
dw_const CeruleanCityElectrodeText, TEXT_CERULEANCITY_ELECTRODE
dw_const CeruleanCityCooltrainerF2Text, TEXT_CERULEANCITY_COOLTRAINER_F2
dw_const CeruleanCitySuperNerd3Text, TEXT_CERULEANCITY_SUPER_NERD3
dw_const CeruleanCityGuardText, TEXT_CERULEANCITY_GUARD2
dw_const CeruleanCitySignText, TEXT_CERULEANCITY_SIGN
dw_const CeruleanCityTrainerTipsText, TEXT_CERULEANCITY_TRAINER_TIPS
dw_const MartSignText, TEXT_CERULEANCITY_MART_SIGN
dw_const PokeCenterSignText, TEXT_CERULEANCITY_POKECENTER_SIGN
dw_const CeruleanCityBikeShopSign, TEXT_CERULEANCITY_BIKESHOP_SIGN
dw_const CeruleanCityGymSign, TEXT_CERULEANCITY_GYM_SIGN
CeruleanCityRivalText:
text_asm
CheckEvent EVENT_BEAT_CERULEAN_RIVAL
; do pre-battle text
jr z, .PreBattle
; or talk about bill
ld hl, CeruleanCityRivalIWentToBillsText
call PrintText
jr .end
.PreBattle
ld hl, .PreBattleText
call PrintText
.end
jp TextScriptEnd
.PreBattleText:
text_far _CeruleanCityRivalPreBattleText
text_end
CeruleanCityRivalDefeatedText:
text_far _CeruleanCityRivalDefeatedText
text_end
CeruleanCityRivalVictoryText:
text_far _CeruleanCityRivalVictoryText
text_end
CeruleanCityRivalIWentToBillsText:
text_far _CeruleanCityRivalIWentToBillsText
text_end
CeruleanCityRocketText:
text_asm
CheckEvent EVENT_BEAT_CERULEAN_ROCKET_THIEF
jr nz, .beatRocketThief
ld hl, .Text
call PrintText
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld hl, .IGiveUpText
ld de, .IGiveUpText
call SaveEndBattleTextPointers
ldh a, [hTextID]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, SCRIPT_CERULEANCITY_ROCKET_DEFEATED
ld [wCeruleanCityCurScript], a
jp TextScriptEnd
.beatRocketThief
ld hl, .IllReturnTheTMText
call PrintText
lb bc, TM_DIG, 1
call GiveItem
jr c, .Success
ld hl, .TM28NoRoomText
call PrintText
jr .Done
.Success
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, .ReceivedTM28Text
call PrintText
farcall CeruleanHideRocket
.Done
jp TextScriptEnd
.Text:
text_far _CeruleanCityRocketText
text_end
.ReceivedTM28Text:
text_far _CeruleanCityRocketReceivedTM28Text
sound_get_item_1
text_far _CeruleanCityRocketIBetterGetMovingText
text_waitbutton
text_end
.TM28NoRoomText:
text_far _CeruleanCityRocketTM28NoRoomText
text_end
.IGiveUpText:
text_far _CeruleanCityRocketIGiveUpText
text_end
.IllReturnTheTMText:
text_far _CeruleanCityRocketIllReturnTheTMText
text_end
CeruleanCityCooltrainerMText:
text_far _CeruleanCityCooltrainerMText
text_end
CeruleanCitySuperNerd1Text:
text_far _CeruleanCitySuperNerd1Text
text_end
CeruleanCitySuperNerd2Text:
text_far _CeruleanCitySuperNerd2Text
text_end
CeruleanCityGuardText:
text_far _CeruleanCityGuardText
text_end
CeruleanCityCooltrainerF1Text:
text_asm
ldh a, [hRandomAdd]
cp 180 ; 76/256 chance of 1st dialogue
jr c, .notFirstText
ld hl, .ElectrodeUseSonicboomText
call PrintText
jr .end
.notFirstText
cp 100 ; 80/256 chance of 2nd dialogue
jr c, .notSecondText
ld hl, .ElectrodePunchText
call PrintText
jr .end
.notSecondText
; 100/256 chance of 3rd dialogue
ld hl, .ElectrodeWithdrawText
call PrintText
.end
jp TextScriptEnd
.ElectrodeUseSonicboomText:
text_far _CeruleanCityCooltrainerF1ElectrodeUseSonicboomText
text_end
.ElectrodePunchText:
text_far _CeruleanCityCooltrainerF1ElectrodePunchText
text_end
.ElectrodeWithdrawText:
text_far _CeruleanCityCooltrainerF1ElectrodeWithdrawText
text_end
CeruleanCityElectrodeText:
text_asm
ldh a, [hRandomAdd]
cp 180 ; 76/256 chance of 1st dialogue
jr c, .notFirstText
ld hl, .TookASnoozeText
call PrintText
jr .end
.notFirstText
cp 120 ; 60/256 chance of 2nd dialogue
jr c, .notSecondText
ld hl, .IsLoafingAroundText
call PrintText
jr .end
.notSecondText
cp 60 ; 60/256 chance of 3rd dialogue
jr c, .notThirdText
ld hl, .TurnedAwayText
call PrintText
jr .end
.notThirdText
; 60/256 chance of 4th dialogue
ld hl, .IgnoredOrdersText
call PrintText
.end
jp TextScriptEnd
.TookASnoozeText:
text_far _CeruleanCityElectrodeTookASnoozeText
text_end
.IsLoafingAroundText:
text_far _CeruleanCityElectrodeIsLoafingAroundText
text_end
.TurnedAwayText:
text_far _CeruleanCityElectrodeTurnedAwayText
text_end
.IgnoredOrdersText:
text_far _CeruleanCityElectrodeIgnoredOrdersText
text_end
CeruleanCityCooltrainerF2Text:
text_far _CeruleanCityCooltrainerF2Text
text_end
CeruleanCitySuperNerd3Text:
text_far _CeruleanCitySuperNerd3Text
text_end
CeruleanCitySignText:
text_far _CeruleanCitySignText
text_end
CeruleanCityTrainerTipsText:
text_far _CeruleanCityTrainerTipsText
text_end
CeruleanCityBikeShopSign:
text_far _CeruleanCityBikeShopSign
text_end
CeruleanCityGymSign:
text_far _CeruleanCityGymSign
text_end
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