1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
RocketHideoutElevator_Script:
ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_1, [hl]
res BIT_CUR_MAP_LOADED_1, [hl]
push hl
call nz, RocketHideoutElevatorStoreWarpEntriesScript
pop hl
bit BIT_CUR_MAP_USED_ELEVATOR, [hl]
res BIT_CUR_MAP_USED_ELEVATOR, [hl]
call nz, RocketHideoutElevatorShakeScript
xor a
ld [wAutoTextBoxDrawingControl], a
inc a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ret
RocketHideoutElevatorStoreWarpEntriesScript:
ld hl, wWarpEntries
ld a, [wWarpedFromWhichWarp]
ld b, a
ld a, [wWarpedFromWhichMap]
ld c, a
call .StoreWarpEntry
; fallthrough
.StoreWarpEntry:
inc hl
inc hl
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ret
RocketHideoutElevatorScript:
ld hl, RocketHideoutElevatorFloors
call LoadItemList
ld hl, RocketHideoutElevatorWarpMaps
ld de, wElevatorWarpMaps
ld bc, RocketHideoutElevatorWarpMaps.End - RocketHideoutElevatorWarpMaps
call CopyData
ret
RocketHideoutElevatorFloors:
db 3 ; #
db FLOOR_B1F
db FLOOR_B2F
db FLOOR_B4F
db -1 ; end
; These specify where the player goes after getting out of the elevator.
RocketHideoutElevatorWarpMaps:
; warp number, map id
db 4, ROCKET_HIDEOUT_B1F
db 4, ROCKET_HIDEOUT_B2F
db 2, ROCKET_HIDEOUT_B4F
.End:
RocketHideoutElevatorShakeScript:
call Delay3
farcall ShakeElevator
ret
RocketHideoutElevator_TextPointers:
def_text_pointers
dw_const RocketHideoutElevatorText, TEXT_ROCKETHIDEOUTELEVATOR
RocketHideoutElevatorText:
text_asm
ld b, LIFT_KEY
call IsItemInBag
jr z, .no_key
call RocketHideoutElevatorScript
ld hl, RocketHideoutElevatorWarpMaps
predef DisplayElevatorFloorMenu
jr .text_script_end
.no_key
ld hl, .AppearsToNeedKeyText
call PrintText
.text_script_end
jp TextScriptEnd
.AppearsToNeedKeyText:
text_far _RocketHideoutElevatorAppearsToNeedKeyText
text_waitbutton
text_end
|