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Route12_Script:
call EnableAutoTextBoxDrawing
ld hl, Route12TrainerHeaders
ld de, Route12_ScriptPointers
ld a, [wRoute12CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute12CurScript], a
ret
Route12ResetScripts:
xor a
ld [wJoyIgnore], a
ld [wRoute12CurScript], a
ld [wCurMapScript], a
ret
Route12_ScriptPointers:
def_script_pointers
dw_const Route12DefaultScript, SCRIPT_ROUTE12_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE12_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_ROUTE12_END_BATTLE
dw_const Route12SnorlaxPostBattleScript, SCRIPT_ROUTE12_SNORLAX_POST_BATTLE
Route12DefaultScript:
CheckEventHL EVENT_BEAT_ROUTE12_SNORLAX
jp nz, CheckFightingMapTrainers
CheckEventReuseHL EVENT_FIGHT_ROUTE12_SNORLAX
ResetEventReuseHL EVENT_FIGHT_ROUTE12_SNORLAX
jp z, CheckFightingMapTrainers
ld a, TEXT_ROUTE12_SNORLAX_WOKE_UP
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, SNORLAX
ld [wCurOpponent], a
ld a, 30
ld [wCurEnemyLVL], a
ld a, HS_ROUTE_12_SNORLAX
ld [wMissableObjectIndex], a
predef HideObject
ld a, SCRIPT_ROUTE12_SNORLAX_POST_BATTLE
ld [wRoute12CurScript], a
ld [wCurMapScript], a
ret
Route12SnorlaxPostBattleScript:
ld a, [wIsInBattle]
cp $ff
jr z, Route12ResetScripts
call UpdateSprites
ld a, [wBattleResult]
cp $2
jr z, .caught_snorlax
ld a, TEXT_ROUTE12_SNORLAX_CALMED_DOWN
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.caught_snorlax
SetEvent EVENT_BEAT_ROUTE12_SNORLAX
call Delay3
ld a, SCRIPT_ROUTE12_DEFAULT
ld [wRoute12CurScript], a
ld [wCurMapScript], a
ret
Route12_TextPointers:
def_text_pointers
dw_const Route12SnorlaxText, TEXT_ROUTE12_SNORLAX
dw_const Route12Fisher1Text, TEXT_ROUTE12_FISHER1
dw_const Route12Fisher2Text, TEXT_ROUTE12_FISHER2
dw_const Route12CooltrainerMText, TEXT_ROUTE12_COOLTRAINER_M
dw_const Route12SuperNerdText, TEXT_ROUTE12_SUPER_NERD
dw_const Route12Fisher3Text, TEXT_ROUTE12_FISHER3
dw_const Route12Fisher4Text, TEXT_ROUTE12_FISHER4
dw_const Route12Fisher5Text, TEXT_ROUTE12_FISHER5
dw_const PickUpItemText, TEXT_ROUTE12_TM_PAY_DAY
dw_const PickUpItemText, TEXT_ROUTE12_IRON
dw_const Route12SignText, TEXT_ROUTE12_SIGN
dw_const Route12SportFishingSignText, TEXT_ROUTE12_SPORT_FISHING_SIGN
dw_const Route12SnorlaxWokeUpText, TEXT_ROUTE12_SNORLAX_WOKE_UP
dw_const Route12SnorlaxCalmedDownText, TEXT_ROUTE12_SNORLAX_CALMED_DOWN
Route12TrainerHeaders:
def_trainers 2
Route12TrainerHeader0:
trainer EVENT_BEAT_ROUTE_12_TRAINER_0, 4, Route12Fisher1BattleText, Route12Fisher1EndBattleText, Route12Fisher1AfterBattleText
Route12TrainerHeader1:
trainer EVENT_BEAT_ROUTE_12_TRAINER_1, 4, Route12Fisher2BattleText, Route12Fisher2EndBattleText, Route12Fisher2AfterBattleText
Route12TrainerHeader2:
trainer EVENT_BEAT_ROUTE_12_TRAINER_2, 4, Route12CooltrainerMBattleText, Route12CooltrainerMEndBattleText, Route12CooltrainerMAfterBattleText
Route12TrainerHeader3:
trainer EVENT_BEAT_ROUTE_12_TRAINER_3, 4, Route12SuperNerdBattleText, Route12SuperNerdEndBattleText, Route12SuperNerdAfterBattleText
Route12TrainerHeader4:
trainer EVENT_BEAT_ROUTE_12_TRAINER_4, 4, Route12Fisher3BattleText, Route12Fisher3EndBattleText, Route12Fisher3AfterBattleText
Route12TrainerHeader5:
trainer EVENT_BEAT_ROUTE_12_TRAINER_5, 4, Route12Fisher4BattleText, Route12Fisher4EndBattleText, Route12Fisher4AfterBattleText
Route12TrainerHeader6:
trainer EVENT_BEAT_ROUTE_12_TRAINER_6, 1, Route12Fisher5BattleText, Route12Fisher5EndBattleText, Route12Fisher5AfterBattleText
db -1 ; end
Route12SnorlaxText:
text_far _Route12SnorlaxText
text_end
Route12SnorlaxWokeUpText:
text_far _Route12SnorlaxWokeUpText
text_end
Route12SnorlaxCalmedDownText:
text_far _Route12SnorlaxCalmedDownText
text_end
Route12Fisher1Text:
text_asm
ld hl, Route12TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route12Fisher1BattleText:
text_far _Route12Fisher1BattleText
text_end
Route12Fisher1EndBattleText:
text_far _Route12Fisher1EndBattleText
text_end
Route12Fisher1AfterBattleText:
text_far _Route12Fisher1AfterBattleText
text_end
Route12Fisher2Text:
text_asm
ld hl, Route12TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route12Fisher2BattleText:
text_far _Route12Fisher2BattleText
text_end
Route12Fisher2EndBattleText:
text_far _Route12Fisher2EndBattleText
text_end
Route12Fisher2AfterBattleText:
text_far _Route12Fisher2AfterBattleText
text_end
Route12CooltrainerMText:
text_asm
ld hl, Route12TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route12CooltrainerMBattleText:
text_far _Route12CooltrainerMBattleText
text_end
Route12CooltrainerMEndBattleText:
text_far _Route12CooltrainerMEndBattleText
text_end
Route12CooltrainerMAfterBattleText:
text_far _Route12CooltrainerMAfterBattleText
text_end
Route12SuperNerdText:
text_asm
ld hl, Route12TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route12SuperNerdBattleText:
text_far _Route12SuperNerdBattleText
text_end
Route12SuperNerdEndBattleText:
text_far _Route12SuperNerdEndBattleText
text_end
Route12SuperNerdAfterBattleText:
text_far _Route12SuperNerdAfterBattleText
text_end
Route12Fisher3Text:
text_asm
ld hl, Route12TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route12Fisher3BattleText:
text_far _Route12Fisher3BattleText
text_end
Route12Fisher3EndBattleText:
text_far _Route12Fisher3EndBattleText
text_end
Route12Fisher3AfterBattleText:
text_far _Route12Fisher3AfterBattleText
text_end
Route12Fisher4Text:
text_asm
ld hl, Route12TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route12Fisher4BattleText:
text_far _Route12Fisher4BattleText
text_end
Route12Fisher4EndBattleText:
text_far _Route12Fisher4EndBattleText
text_end
Route12Fisher4AfterBattleText:
text_far _Route12Fisher4AfterBattleText
text_end
Route12Fisher5Text:
text_asm
ld hl, Route12TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route12Fisher5BattleText:
text_far _Route12Fisher5BattleText
text_end
Route12Fisher5EndBattleText:
text_far _Route12Fisher5EndBattleText
text_end
Route12Fisher5AfterBattleText:
text_far _Route12Fisher5AfterBattleText
text_end
Route12SignText:
text_far _Route12SignText
text_end
Route12SportFishingSignText:
text_far _Route12SportFishingSignText
text_end
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