1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
|
Route20_Script:
CheckAndResetEvent EVENT_IN_SEAFOAM_ISLANDS
call nz, Route20BoulderScript
call EnableAutoTextBoxDrawing
ld hl, Route20TrainerHeaders
ld de, Route20_ScriptPointers
ld a, [wRoute20CurScript]
call ExecuteCurMapScriptInTable
ld [wRoute20CurScript], a
ret
Route20BoulderScript:
CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
jr z, .next_boulder_check
ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_1
call Route20ShowObjectScript
ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_2
call Route20ShowObjectScript
ld hl, .MissableObjectIDs
.hide_missable_objects
ld a, [hli]
cp $ff
jr z, .next_boulder_check
push hl
call Route20HideObjectScript
pop hl
jr .hide_missable_objects
.MissableObjectIDs:
db HS_SEAFOAM_ISLANDS_B1F_BOULDER_1
db HS_SEAFOAM_ISLANDS_B1F_BOULDER_2
db HS_SEAFOAM_ISLANDS_B2F_BOULDER_1
db HS_SEAFOAM_ISLANDS_B2F_BOULDER_2
db HS_SEAFOAM_ISLANDS_B3F_BOULDER_3
db HS_SEAFOAM_ISLANDS_B3F_BOULDER_4
db -1 ; end
.next_boulder_check
CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
ret z
ld a, HS_SEAFOAM_ISLANDS_B3F_BOULDER_1
call Route20ShowObjectScript
ld a, HS_SEAFOAM_ISLANDS_B3F_BOULDER_2
call Route20ShowObjectScript
ld a, HS_SEAFOAM_ISLANDS_B4F_BOULDER_1
call Route20HideObjectScript
ld a, HS_SEAFOAM_ISLANDS_B4F_BOULDER_2
call Route20HideObjectScript
ret
Route20ShowObjectScript:
ld [wMissableObjectIndex], a
predef_jump ShowObject
Route20HideObjectScript:
ld [wMissableObjectIndex], a
predef_jump HideObject
Route20_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_ROUTE20_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE20_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_ROUTE20_END_BATTLE
Route20_TextPointers:
def_text_pointers
dw_const Route20Swimmer1Text, TEXT_ROUTE20_SWIMMER1
dw_const Route20Swimmer2Text, TEXT_ROUTE20_SWIMMER2
dw_const Route20Swimmer3Text, TEXT_ROUTE20_SWIMMER3
dw_const Route20Swimmer4Text, TEXT_ROUTE20_SWIMMER4
dw_const Route20Swimmer5Text, TEXT_ROUTE20_SWIMMER5
dw_const Route20Swimmer6Text, TEXT_ROUTE20_SWIMMER6
dw_const Route20CooltrainerMText, TEXT_ROUTE20_COOLTRAINER_M
dw_const Route20Swimmer7Text, TEXT_ROUTE20_SWIMMER7
dw_const Route20Swimmer8Text, TEXT_ROUTE20_SWIMMER8
dw_const Route20Swimmer9Text, TEXT_ROUTE20_SWIMMER9
dw_const Route20SeafoamIslandsSignText, TEXT_ROUTE20_SEAFOAM_ISLANDS_WEST_SIGN
dw_const Route20SeafoamIslandsSignText, TEXT_ROUTE20_SEAFOAM_ISLANDS_EAST_SIGN
Route20TrainerHeaders:
def_trainers
Route20TrainerHeader0:
trainer EVENT_BEAT_ROUTE_20_TRAINER_0, 4, Route20Swimmer1BattleText, Route20Swimmer1EndBattleText, Route20Swimmer1AfterBattleText
Route20TrainerHeader1:
trainer EVENT_BEAT_ROUTE_20_TRAINER_1, 4, Route20Swimmer2BattleText, Route20Swimmer2EndBattleText, Route20Swimmer2AfterBattleText
Route20TrainerHeader2:
trainer EVENT_BEAT_ROUTE_20_TRAINER_2, 2, Route20Swimmer3BattleText, Route20Swimmer3EndBattleText, Route20Swimmer3AfterBattleText
Route20TrainerHeader3:
trainer EVENT_BEAT_ROUTE_20_TRAINER_3, 4, Route20Swimmer4BattleText, Route20Swimmer4EndBattleText, Route20Swimmer4AfterBattleText
Route20TrainerHeader4:
trainer EVENT_BEAT_ROUTE_20_TRAINER_4, 3, Route20Swimmer5BattleText, Route20Swimmer5EndBattleText, Route20Swimmer5AfterBattleText
Route20TrainerHeader5:
trainer EVENT_BEAT_ROUTE_20_TRAINER_5, 4, Route20Swimmer6BattleText, Route20Swimmer6EndBattleText, Route20Swimmer6AfterBattleText
Route20TrainerHeader6:
trainer EVENT_BEAT_ROUTE_20_TRAINER_6, 2, Route20CooltrainerMBattleText, Route20CooltrainerMEndBattleText, Route20CooltrainerMAfterBattleText
Route20TrainerHeader7:
trainer EVENT_BEAT_ROUTE_20_TRAINER_7, 4, Route20Swimmer7BattleText, Route20Swimmer7EndBattleText, Route20Swimmer7AfterBattleText
Route20TrainerHeader8:
trainer EVENT_BEAT_ROUTE_20_TRAINER_8, 3, Route20Swimmer8BattleText, Route20Swimmer8EndBattleText, Route20Swimmer8AfterBattleText
Route20TrainerHeader9:
trainer EVENT_BEAT_ROUTE_20_TRAINER_9, 4, Route20Swimmer9BattleText, Route20Swimmer9EndBattleText, Route20Swimmer9AfterBattleText
db -1 ; end
Route20Swimmer1Text:
text_asm
ld hl, Route20TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer2Text:
text_asm
ld hl, Route20TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer3Text:
text_asm
ld hl, Route20TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer4Text:
text_asm
ld hl, Route20TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer5Text:
text_asm
ld hl, Route20TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer6Text:
text_asm
ld hl, Route20TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
Route20CooltrainerMText:
text_asm
ld hl, Route20TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer7Text:
text_asm
ld hl, Route20TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer8Text:
text_asm
ld hl, Route20TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer9Text:
text_asm
ld hl, Route20TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
Route20Swimmer1BattleText:
text_far _Route20Swimmer1BattleText
text_end
Route20Swimmer1EndBattleText:
text_far _Route20Swimmer1EndBattleText
text_end
Route20Swimmer1AfterBattleText:
text_far _Route20Swimmer1AfterBattleText
text_end
Route20Swimmer2BattleText:
text_far _Route20Swimmer2BattleText
text_end
Route20Swimmer2EndBattleText:
text_far _Route20Swimmer2EndBattleText
text_end
Route20Swimmer2AfterBattleText:
text_far _Route20Swimmer2AfterBattleText
text_end
Route20Swimmer3BattleText:
text_far _Route20Swimmer3BattleText
text_end
Route20Swimmer3EndBattleText:
text_far _Route20Swimmer3EndBattleText
text_end
Route20Swimmer3AfterBattleText:
text_far _Route20Swimmer3AfterBattleText
text_end
Route20Swimmer4BattleText:
text_far _Route20Swimmer4BattleText
text_end
Route20Swimmer4EndBattleText:
text_far _Route20Swimmer4EndBattleText
text_end
Route20Swimmer4AfterBattleText:
text_far _Route20Swimmer4AfterBattleText
text_end
Route20Swimmer5BattleText:
text_far _Route20Swimmer5BattleText
text_end
Route20Swimmer5EndBattleText:
text_far _Route20Swimmer5EndBattleText
text_end
Route20Swimmer5AfterBattleText:
text_far _Route20Swimmer5AfterBattleText
text_end
Route20Swimmer6BattleText:
text_far _Route20Swimmer6BattleText
text_end
Route20Swimmer6EndBattleText:
text_far _Route20Swimmer6EndBattleText
text_end
Route20Swimmer6AfterBattleText:
text_far _Route20Swimmer6AfterBattleText
text_end
Route20CooltrainerMBattleText:
text_far _Route20CooltrainerMBattleText
text_end
Route20CooltrainerMEndBattleText:
text_far _Route20CooltrainerMEndBattleText
text_end
Route20CooltrainerMAfterBattleText:
text_far _Route20CooltrainerMAfterBattleText
text_end
Route20Swimmer7BattleText:
text_far _Route20Swimmer7BattleText
text_end
Route20Swimmer7EndBattleText:
text_far _Route20Swimmer7EndBattleText
text_end
Route20Swimmer7AfterBattleText:
text_far _Route20Swimmer7AfterBattleText
text_end
Route20Swimmer8BattleText:
text_far _Route20Swimmer8BattleText
text_end
Route20Swimmer8EndBattleText:
text_far _Route20Swimmer8EndBattleText
text_end
Route20Swimmer8AfterBattleText:
text_far _Route20Swimmer8AfterBattleText
text_end
Route20Swimmer9BattleText:
text_far _Route20Swimmer9BattleText
text_end
Route20Swimmer9EndBattleText:
text_far _Route20Swimmer9EndBattleText
text_end
Route20Swimmer9AfterBattleText:
text_far _Route20Swimmer9AfterBattleText
text_end
Route20SeafoamIslandsSignText:
text_far _Route20SeafoamIslandsSignText
text_end
|