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Route23_Script:
call Route23SetVictoryRoadBoulders
call EnableAutoTextBoxDrawing
ld hl, Route23_ScriptPointers
ld a, [wRoute23CurScript]
jp CallFunctionInTable
Route23SetVictoryRoadBoulders:
ld hl, wCurrentMapScriptFlags
bit 6, [hl]
res 6, [hl]
ret z
ResetEvents EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1, EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2
ResetEvents EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1, EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2
ld a, HS_VICTORY_ROAD_3F_BOULDER
ld [wMissableObjectIndex], a
predef ShowObject
ld a, HS_VICTORY_ROAD_2F_BOULDER
ld [wMissableObjectIndex], a
predef_jump HideObject
Route23_ScriptPointers:
def_script_pointers
dw_const Route23DefaultScript, SCRIPT_ROUTE23_DEFAULT
dw_const Route23PlayerMovingScript, SCRIPT_ROUTE23_PLAYER_MOVING
dw_const Route23ResetToDefaultScript, SCRIPT_ROUTE23_RESET_TO_DEFAULT
Route23DefaultScript:
ld hl, Route23GuardsYCoords
ld a, [wYCoord]
ld b, a
ld e, $0
EventFlagBit c, EVENT_PASSED_EARTHBADGE_CHECK + 1, EVENT_PASSED_CASCADEBADGE_CHECK
.loop
ld a, [hli]
cp -1
ret z
inc e
dec c
cp b
jr nz, .loop
cp 35
jr nz, .not_past_victory_road
ld a, [wXCoord]
cp 14
ret nc
.not_past_victory_road
ld a, e
ldh [hSpriteIndexOrTextID], a
ld a, c
ld [wWhichBadge], a
ld b, FLAG_TEST
EventFlagAddress hl, EVENT_PASSED_CASCADEBADGE_CHECK
predef FlagActionPredef
ld a, c
and a
ret nz
call Route23CopyBadgeTextScript
call DisplayTextID
xor a
ldh [hJoyHeld], a
ret
Route23GuardsYCoords:
db 35
db 56
db 85
db 96
db 105
db 119
db 136
db -1 ; end
Route23CopyBadgeTextScript:
ld hl, BadgeTextPointers
ld a, [wWhichBadge]
ld c, a
ld b, 0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wcd6d
.copyTextLoop
ld a, [hli]
ld [de], a
inc de
cp "@"
jr nz, .copyTextLoop
ret
BadgeTextPointers:
dw CascadeBadgeText
dw ThunderBadgeText
dw RainbowBadgeText
dw SoulBadgeText
dw MarshBadgeText
dw VolcanoBadgeText
dw EarthBadgeText
EarthBadgeText:
db "EARTHBADGE@"
VolcanoBadgeText:
db "VOLCANOBADGE@"
MarshBadgeText:
db "MARSHBADGE@"
SoulBadgeText:
db "SOULBADGE@"
RainbowBadgeText:
db "RAINBOWBADGE@"
ThunderBadgeText:
db "THUNDERBADGE@"
CascadeBadgeText:
db "CASCADEBADGE@"
Route23MovePlayerDownScript:
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_DOWN
ld [wSimulatedJoypadStatesEnd], a
xor a
ld [wSpritePlayerStateData1FacingDirection], a
ld [wJoyIgnore], a
jp StartSimulatingJoypadStates
Route23PlayerMovingScript:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
Route23ResetToDefaultScript:
ld a, SCRIPT_ROUTE23_DEFAULT
ld [wRoute23CurScript], a
ret
Route23_TextPointers:
def_text_pointers
dw_const Route23Guard1Text, TEXT_ROUTE23_GUARD1
dw_const Route23Guard2Text, TEXT_ROUTE23_GUARD2
dw_const Route23Swimmer1Text, TEXT_ROUTE23_SWIMMER1
dw_const Route23Swimmer2Text, TEXT_ROUTE23_SWIMMER2
dw_const Route23Guard3Text, TEXT_ROUTE23_GUARD3
dw_const Route23Guard4Text, TEXT_ROUTE23_GUARD4
dw_const Route23Guard5Text, TEXT_ROUTE23_GUARD5
dw_const Route23VictoryRoadGateSignText, TEXT_ROUTE23_VICTORY_ROAD_GATE_SIGN
Route23Guard1Text:
text_asm
EventFlagBit a, EVENT_PASSED_EARTHBADGE_CHECK, EVENT_PASSED_CASCADEBADGE_CHECK
call Route23CheckForBadgeScript
jp TextScriptEnd
Route23Guard2Text:
text_asm
EventFlagBit a, EVENT_PASSED_VOLCANOBADGE_CHECK, EVENT_PASSED_CASCADEBADGE_CHECK
call Route23CheckForBadgeScript
jp TextScriptEnd
Route23Swimmer1Text:
text_asm
EventFlagBit a, EVENT_PASSED_MARSHBADGE_CHECK, EVENT_PASSED_CASCADEBADGE_CHECK
call Route23CheckForBadgeScript
jp TextScriptEnd
Route23Swimmer2Text:
text_asm
EventFlagBit a, EVENT_PASSED_SOULBADGE_CHECK, EVENT_PASSED_CASCADEBADGE_CHECK
call Route23CheckForBadgeScript
jp TextScriptEnd
Route23Guard3Text:
text_asm
EventFlagBit a, EVENT_PASSED_RAINBOWBADGE_CHECK, EVENT_PASSED_CASCADEBADGE_CHECK
call Route23CheckForBadgeScript
jp TextScriptEnd
Route23Guard4Text:
text_asm
EventFlagBit a, EVENT_PASSED_THUNDERBADGE_CHECK, EVENT_PASSED_CASCADEBADGE_CHECK
call Route23CheckForBadgeScript
jp TextScriptEnd
Route23Guard5Text:
text_asm
EventFlagBit a, EVENT_PASSED_CASCADEBADGE_CHECK
call Route23CheckForBadgeScript
jp TextScriptEnd
Route23CheckForBadgeScript:
ld [wWhichBadge], a
call Route23CopyBadgeTextScript
ld a, [wWhichBadge]
inc a
ld c, a
ld b, FLAG_TEST
ld hl, wObtainedBadges
predef FlagActionPredef
ld a, c
and a
jr nz, .have_badge
ld hl, Route23YouDontHaveTheBadgeYetText
call PrintText
call Route23MovePlayerDownScript
ld a, SCRIPT_ROUTE23_PLAYER_MOVING
ld [wRoute23CurScript], a
ret
.have_badge
ld hl, Route23OhThatIsTheBadgeText
call PrintText
ld a, [wWhichBadge]
ld c, a
ld b, FLAG_SET
EventFlagAddress hl, EVENT_PASSED_CASCADEBADGE_CHECK
predef FlagActionPredef
ld a, SCRIPT_ROUTE23_RESET_TO_DEFAULT
ld [wRoute23CurScript], a
ret
Route23PrintOhThatsTheBadgeTextScript: ; unreferenced
ld hl, Route23OhThatIsTheBadgeText
jp PrintText
Route23YouDontHaveTheBadgeYetText:
text_far _Route23YouDontHaveTheBadgeYetText
text_asm
ld a, SFX_DENIED
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
jp TextScriptEnd
Route23OhThatIsTheBadgeText:
text_far _Route23OhThatIsTheBadgeText
sound_get_item_1
text_far _Route23GoRightAheadText
text_end
Route23VictoryRoadGateSignText:
text_far _Route23VictoryRoadGateSignText
text_end
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