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SafariZoneGate_Script:
call EnableAutoTextBoxDrawing
ld hl, SafariZoneGate_ScriptPointers
ld a, [wSafariZoneGateCurScript]
call CallFunctionInTable
ret
SafariZoneGate_ScriptPointers:
def_script_pointers
dw_const SafariZoneGateDefaultScript, SCRIPT_SAFARIZONEGATE_DEFAULT
dw_const SafariZoneGatePlayerMovingRightScript, SCRIPT_SAFARIZONEGATE_PLAYER_MOVING_RIGHT
dw_const SafariZoneGateWouldYouLikeToJoinScript, SCRIPT_SAFARIZONEGATE_WOULD_YOU_LIKE_TO_JOIN
dw_const SafariZoneGatePlayerMovingUpScript, SCRIPT_SAFARIZONEGATE_PLAYER_MOVING
dw_const SafariZoneGatePlayerMovingDownScript, SCRIPT_SAFARIZONEGATE_PLAYER_MOVING_DOWN
dw_const SafariZoneGateLeavingSafariScript, SCRIPT_SAFARIZONEGATE_LEAVING_SAFARI
dw_const SafariZoneGateSetScriptAfterMoveScript, SCRIPT_SAFARIZONEGATE_SET_SCRIPT_AFTER_MOVE
EXPORT SCRIPT_SAFARIZONEGATE_LEAVING_SAFARI ; used by engine/events/hidden_events/safari_game.asm
SafariZoneGateDefaultScript:
ld hl, .PlayerNextToSafariZoneWorker1CoordsArray
call ArePlayerCoordsInArray
ret nc
ld a, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_1
ldh [hTextID], a
call DisplayTextID
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
xor a
ldh [hJoyHeld], a
ld a, SPRITE_FACING_RIGHT
ld [wSpritePlayerStateData1FacingDirection], a
ld a, [wCoordIndex]
cp 1 ; index of second, lower entry in .PlayerNextToSafariZoneWorker1CoordsArray
jr z, .player_not_next_to_worker
ld a, SCRIPT_SAFARIZONEGATE_WOULD_YOU_LIKE_TO_JOIN
ld [wSafariZoneGateCurScript], a
ret
.player_not_next_to_worker
ld a, PAD_RIGHT
ld c, 1
call SafariZoneEntranceAutoWalk
ld a, PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, SCRIPT_SAFARIZONEGATE_PLAYER_MOVING_RIGHT
ld [wSafariZoneGateCurScript], a
ret
.PlayerNextToSafariZoneWorker1CoordsArray:
dbmapcoord 3, 2
dbmapcoord 4, 2
db -1 ; end
SafariZoneGatePlayerMovingRightScript:
call SafariZoneGateReturnSimulatedJoypadStateScript
ret nz
SafariZoneGateWouldYouLikeToJoinScript:
xor a
ldh [hJoyHeld], a
ld [wJoyIgnore], a
call UpdateSprites
ld a, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_WOULD_YOU_LIKE_TO_JOIN
ldh [hTextID], a
call DisplayTextID
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ret
SafariZoneGatePlayerMovingUpScript:
call SafariZoneGateReturnSimulatedJoypadStateScript
ret nz
xor a
ld [wJoyIgnore], a
ld a, SCRIPT_SAFARIZONEGATE_LEAVING_SAFARI
ld [wSafariZoneGateCurScript], a
ret
SafariZoneGateLeavingSafariScript:
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
CheckAndResetEvent EVENT_SAFARI_GAME_OVER
jr z, .leaving_early
ResetEventReuseHL EVENT_IN_SAFARI_ZONE
call UpdateSprites
ld a, PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_GOOD_HAUL_COME_AGAIN
ldh [hTextID], a
call DisplayTextID
xor a
ld [wNumSafariBalls], a
ld [wSafariSteps], a
ld [wSafariSteps], a ; ?????
ld a, PAD_DOWN
ld c, 3
call SafariZoneEntranceAutoWalk
ld a, SCRIPT_SAFARIZONEGATE_PLAYER_MOVING_DOWN
ld [wSafariZoneGateCurScript], a
jr .return
.leaving_early
ld a, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_LEAVING_EARLY
ldh [hTextID], a
call DisplayTextID
.return
ret
SafariZoneGatePlayerMovingDownScript:
call SafariZoneGateReturnSimulatedJoypadStateScript
ret nz
xor a
ld [wJoyIgnore], a
ld a, SCRIPT_SAFARIZONEGATE_DEFAULT
ld [wSafariZoneGateCurScript], a
ret
SafariZoneGateSetScriptAfterMoveScript:
call SafariZoneGateReturnSimulatedJoypadStateScript
ret nz
call Delay3
ld a, [wNextSafariZoneGateScript]
ld [wSafariZoneGateCurScript], a
ret
SafariZoneEntranceAutoWalk:
push af
ld b, 0
ld a, c
ld [wSimulatedJoypadStatesIndex], a
ld hl, wSimulatedJoypadStatesEnd
pop af
call FillMemory
jp StartSimulatingJoypadStates
SafariZoneGateReturnSimulatedJoypadStateScript:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret
SafariZoneGate_TextPointers:
def_text_pointers
dw_const SafariZoneGateSafariZoneWorker1Text, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1
dw_const SafariZoneGateSafariZoneWorker2Text, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER2
dw_const SafariZoneGateSafariZoneWorker1Text, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_1
dw_const SafariZoneGateSafariZoneWorker1WouldYouLikeToJoinText, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_WOULD_YOU_LIKE_TO_JOIN
dw_const SafariZoneGateSafariZoneWorker1LeavingEarlyText, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_LEAVING_EARLY
dw_const SafariZoneGateSafariZoneWorker1GoodHaulComeAgainText, TEXT_SAFARIZONEGATE_SAFARI_ZONE_WORKER1_GOOD_HAUL_COME_AGAIN
SafariZoneGateSafariZoneWorker1Text:
text_far _SafariZoneGateSafariZoneWorker1Text
text_end
SafariZoneGateSafariZoneWorker1WouldYouLikeToJoinText:
text_asm
callfar SafariZoneGatePrintSafariZoneWorker1WouldYouLikeToJoinText
jp TextScriptEnd
SafariZoneGateSafariZoneWorker1LeavingEarlyText:
text_far _SafariZoneGateSafariZoneWorker1LeavingEarlyText
text_asm
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .not_ready_to_leave
ld hl, .ReturnSafariBallsText
call PrintText
xor a
ld [wSpritePlayerStateData1FacingDirection], a
ld a, PAD_DOWN
ld c, 3
call SafariZoneEntranceAutoWalk
ResetEvents EVENT_SAFARI_GAME_OVER, EVENT_IN_SAFARI_ZONE
ld a, SCRIPT_SAFARIZONEGATE_DEFAULT
ld [wNextSafariZoneGateScript], a
jr .set_current_script
.not_ready_to_leave
ld hl, .GoodLuckText
call PrintText
ld a, SPRITE_FACING_UP
ld [wSpritePlayerStateData1FacingDirection], a
ld a, PAD_UP
ld c, 1
call SafariZoneEntranceAutoWalk
ld a, SCRIPT_SAFARIZONEGATE_LEAVING_SAFARI
ld [wNextSafariZoneGateScript], a
.set_current_script
ld a, SCRIPT_SAFARIZONEGATE_SET_SCRIPT_AFTER_MOVE
ld [wSafariZoneGateCurScript], a
jp TextScriptEnd
.ReturnSafariBallsText
text_far _SafariZoneGateSafariZoneWorker1ReturnSafariBallsText
text_end
.GoodLuckText
text_far _SafariZoneGateSafariZoneWorker1GoodLuckText
text_end
SafariZoneGateSafariZoneWorker1GoodHaulComeAgainText:
text_far _SafariZoneGateSafariZoneWorker1GoodHaulComeAgainText
text_end
SafariZoneGateSafariZoneWorker2Text:
text_asm
callfar SafariZoneGatePrintSafariZoneWorker2Text
jp TextScriptEnd
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