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SilphCo11F_Script:
call SilphCo11FGateCallbackScript
call EnableAutoTextBoxDrawing
ld hl, SilphCo11TrainerHeaders
ld de, SilphCo11F_ScriptPointers
ld a, [wSilphCo11FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo11FCurScript], a
ret
SilphCo11FGateCallbackScript:
ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_1, [hl]
res BIT_CUR_MAP_LOADED_1, [hl]
ret z
ld hl, SilphCo11GateCoords
call SilphCo11F_SetCardKeyDoorYScript
call SilphCo11FSetUnlockedDoorEventScript
CheckEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
ret nz
ld a, $20
ld [wNewTileBlockID], a
lb bc, 6, 3
predef ReplaceTileBlock
ret
SilphCo11GateCoords:
dbmapcoord 3, 6
db -1 ; end
SilphCo11F_SetCardKeyDoorYScript:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.loop_check_doors
ld a, [hli]
cp $ff
jr z, .exit_loop
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .check_y_coord
inc hl
jr .loop_check_doors
.check_y_coord
ld a, [hli]
cp c
jr nz, .loop_check_doors
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.exit_loop
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo11FSetUnlockedDoorEventScript:
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
ret
SilphCo11FResetCurScript:
xor a
ld [wJoyIgnore], a
; fallthrough
SilphCo11FSetCurScript:
ld [wSilphCo11FCurScript], a
ld [wCurMapScript], a
ret
SilphCo11F_ScriptPointers:
def_script_pointers
dw_const SilphCo11FDefaultScript, SCRIPT_SILPHCO11F_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_SILPHCO11F_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_SILPHCO11F_END_BATTLE
dw_const SilphCo11FGiovanniAfterBattleScript, SCRIPT_SILPHCO11F_GIOVANNI_AFTER_BATTLE
dw_const SilphCo11FGiovanniStartBattleScript, SCRIPT_SILPHCO11F_GIOVANNI_START_BATTLE
dw_const SilphCo11FScript5, SCRIPT_SILPHCO11F_SCRIPT5
dw_const SilphCo11FScript6, SCRIPT_SILPHCO11F_SCRIPT6
dw_const SilphCo11FScript7, SCRIPT_SILPHCO11F_SCRIPT7
dw_const SilphCo11FScript8, SCRIPT_SILPHCO11F_SCRIPT8
dw_const SilphCo11FScript9, SCRIPT_SILPHCO11F_SCRIPT9
dw_const SilphCo11FScript10, SCRIPT_SILPHCO11F_SCRIPT10
dw_const SilphCo11FScript11, SCRIPT_SILPHCO11F_SCRIPT11
dw_const SilphCo11FScript12, SCRIPT_SILPHCO11F_SCRIPT12
dw_const SilphCo11FScript13, SCRIPT_SILPHCO11F_SCRIPT13
dw_const SilphCo11FScript14, SCRIPT_SILPHCO11F_SCRIPT14
SilphCo11FDefaultScript:
IF DEF(_DEBUG)
call DebugPressedOrHeldB
ret nz
ENDC
CheckEvent EVENT_BEAT_SILPH_CO_11F_JESSIE_JAMES
call z, SilphCo11FScript_6229c
CheckEvent EVENT_782
ret nz
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
call z, SilphCo11FScript_621c5
ret
SilphCo11FScript_621c5:
ld hl, .PlayerCoordsArray
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
ld a, [wCoordIndex]
ld [wSavedCoordIndex], a
xor a
ldh [hJoyHeld], a
ld a, PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, TEXT_SILPHCO11F_GIOVANNI
ldh [hTextID], a
call DisplayTextID
ld a, SILPHCO11F_GIOVANNI
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld de, .GiovanniMovement
call MoveSprite
ld a, SCRIPT_SILPHCO11F_GIOVANNI_START_BATTLE
call SilphCo11FSetCurScript
ret
.PlayerCoordsArray:
dbmapcoord 6, 13
dbmapcoord 7, 12
db -1 ; end
.GiovanniMovement:
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db NPC_MOVEMENT_DOWN
db -1 ; end
SilphCo11FScript_621ff:
ld [wPlayerMovingDirection], a
ld a, b
ld [wSprite03StateData1FacingDirection], a
ld a, $2
ld [wSprite03StateData1MovementStatus], a
ret
SilphCo11FGiovanniAfterBattleScript:
ld a, [wIsInBattle]
cp $ff
jp z, SilphCo11FResetCurScript
ld a, [wSavedCoordIndex]
cp 1 ; index of second, upper-right entry in SilphCo11FDefaultScript.PlayerCoordsArray
jr z, .face_player_up
ld a, PLAYER_DIR_LEFT
ld b, SPRITE_FACING_RIGHT
jr .continue
.face_player_up
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
.continue
call SilphCo11FScript_621ff
ld a, PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, TEXT_SILPHCO11F_GIOVANNI_YOU_RUINED_OUR_PLANS
ldh [hTextID], a
call DisplayTextID
call GBFadeOutToBlack
farcall SilphCo11FTeamRocketLeavesScript
call UpdateSprites
call Delay3
call GBFadeInFromBlack
SetEvent EVENT_BEAT_SILPH_CO_GIOVANNI
xor a
ld [wJoyIgnore], a
jp SilphCo11FSetCurScript
SilphCo11FGiovanniStartBattleScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
ld a, SILPHCO11F_GIOVANNI
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, [wSavedCoordIndex]
cp 1 ; index of second, upper-right entry in SilphCo11FDefaultScript.PlayerCoordsArray
jr z, .face_player_up
ld a, PLAYER_DIR_LEFT
ld b, SPRITE_FACING_RIGHT
jr .continue
.face_player_up
ld a, PLAYER_DIR_UP
ld b, SPRITE_FACING_DOWN
.continue
call SilphCo11FScript_621ff
call Delay3
xor a
ld [wJoyIgnore], a
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld hl, SilphCo10FGiovanniILostAgainText
ld de, SilphCo10FGiovanniILostAgainText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, SCRIPT_SILPHCO11F_GIOVANNI_AFTER_BATTLE
jp SilphCo11FSetCurScript
SilphCo11FScript_6229c:
ld a, [wYCoord]
cp $3
ret nz
ld a, [wXCoord]
cp $4
ret nc
ResetEvents EVENT_780, EVENT_781
ld a, [wXCoord]
cp $3
jr z, .asm_622c3
SetEventReuseHL EVENT_780
ld a, [wXCoord]
cp $2
jr z, .asm_622c3
ResetEventReuseHL EVENT_780
SetEventReuseHL EVENT_781
.asm_622c3
call StopAllMusic
ld c, BANK(Music_MeetJessieJames)
ld a, MUSIC_MEET_JESSIE_JAMES
call PlayMusic
xor a
ldh [hJoyHeld], a
ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, TEXT_SILPHCO11F_TEXT8
ldh [hTextID], a
call DisplayTextID
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
SetEvent EVENT_782
ld a, SCRIPT_SILPHCO11F_SCRIPT5
call SilphCo11FSetCurScript
ret
SilphCo11FMovementData_622f5:
db $5
db $5
db $5
db $5
db $5
db $ff
SilphCo11FMovementData_622fb:
db $5
db $5
db $5
db $5
db $ff
SilphCo11FMovementData_62300:
db $5
db $5
db $5
db $5
db $ff
SilphCo11FMovementData_62305:
db $5
db $5
db $5
db $5
db $5
db $ff
SilphCo11FMovementData_6230b:
db $5
db $5
db $6
db $5
db $5
db $ff
SilphCo11FMovementData_62311:
db $5
db $5
db $5
db $6
db $5
db $5
db $ff
SilphCo11FScript5:
ld de, SilphCo11FMovementData_622f5
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_6232d
ld de, SilphCo11FMovementData_62300
cp $1
jr z, .asm_6232d
ld de, SilphCo11FMovementData_6230b
.asm_6232d
ld a, SILPHCO11F_JAMES
ldh [hSpriteIndex], a
call MoveSprite
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, SCRIPT_SILPHCO11F_SCRIPT6
call SilphCo11FSetCurScript
ret
SilphCo11FScript6:
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
SilphCo11FScript7:
ld a, $2
ld [wSprite04StateData1MovementStatus], a
ld hl, wSprite04StateData1FacingDirection
ld [hl], SPRITE_FACING_RIGHT
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_6235e
ld [hl], SPRITE_FACING_UP
.asm_6235e
call Delay3
ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
ld [wJoyIgnore], a
SilphCo11FScript8:
ld de, SilphCo11FMovementData_622fb
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_6237b
ld de, SilphCo11FMovementData_62305
cp $1
jr z, .asm_6237b
ld de, SilphCo11FMovementData_62311
.asm_6237b
ld a, SILPHCO11F_JESSIE
ldh [hSpriteIndex], a
call MoveSprite
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, SCRIPT_SILPHCO11F_SCRIPT9
call SilphCo11FSetCurScript
ret
SilphCo11FScript9:
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
ld [wJoyIgnore], a
SilphCo11FScript10:
ld a, $2
ld [wSprite06StateData1MovementStatus], a
ld hl, wSprite06StateData1FacingDirection
ld [hl], SPRITE_FACING_UP
CheckEitherEventSet EVENT_780, EVENT_781
and a
jr z, .asm_623b1
ld [hl], SPRITE_FACING_LEFT
.asm_623b1
call Delay3
ld a, TEXT_SILPHCO11F_TEXT9
ldh [hTextID], a
call DisplayTextID
SilphCo11FScript11:
ld hl, wStatusFlags3
set BIT_TALKED_TO_TRAINER, [hl]
set BIT_PRINT_END_BATTLE_TEXT, [hl]
ld hl, SilphCo11FText_624c2
ld de, SilphCo11FText_624c2
call SaveEndBattleTextPointers
ld a, OPP_ROCKET
ld [wCurOpponent], a
ld a, $2d
ld [wTrainerNo], a
xor a
ldh [hJoyHeld], a
ld [wJoyIgnore], a
ld a, SCRIPT_SILPHCO11F_SCRIPT12
call SilphCo11FSetCurScript
ret
SilphCo11FScript12:
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, [wIsInBattle]
cp $ff
jp z, SilphCo11FResetCurScript
ld a, $2
ld [wSprite04StateData1MovementStatus], a
ld [wSprite06StateData1MovementStatus], a
xor a
ld [wSprite04StateData1FacingDirection], a
ld [wSprite06StateData1FacingDirection], a
ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, TEXT_SILPHCO11F_TEXT10
ldh [hTextID], a
call DisplayTextID
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
call StopAllMusic
ld c, BANK(Music_MeetJessieJames)
ld a, MUSIC_MEET_JESSIE_JAMES
call PlayMusic
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, SCRIPT_SILPHCO11F_SCRIPT13
call SilphCo11FSetCurScript
ret
SilphCo11FScript13:
ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
call GBFadeOutToBlack
ld a, TOGGLE_SILPH_CO_11F_JAMES
call SilphCo11FScript_HideObject
ld a, TOGGLE_SILPH_CO_11F_JESSIE
call SilphCo11FScript_HideObject
call UpdateSprites
call Delay3
call GBFadeInFromBlack
ld a, SCRIPT_SILPHCO11F_SCRIPT14
call SilphCo11FSetCurScript
ret
SilphCo11FScript14:
call PlayDefaultMusic
xor a
ldh [hJoyHeld], a
ld [wJoyIgnore], a
ResetEvent EVENT_782
SetEventReuseHL EVENT_BEAT_SILPH_CO_11F_JESSIE_JAMES
ld a, SCRIPT_SILPHCO11F_DEFAULT
call SilphCo11FSetCurScript
ret
SilphCo11FScript_ShowObject:
ld [wToggleableObjectIndex], a
predef ShowObject
call UpdateSprites
call Delay3
ret
SilphCo11FScript_HideObject:
ld [wToggleableObjectIndex], a
predef HideObject
ret
SilphCo11F_TextPointers:
def_text_pointers
dw_const SilphCo11FSilphPresidentText, TEXT_SILPHCO11F_SILPH_PRESIDENT
dw_const SilphCo11FBeautyText, TEXT_SILPHCO11F_BEAUTY
dw_const SilphCo11FGiovanniText, TEXT_SILPHCO11F_GIOVANNI
dw_const SilphCo11FJessieJamesText, TEXT_SILPHCO11F_JAMES
dw_const SilphCo11FRocketText, TEXT_SILPHCO11F_ROCKET
dw_const SilphCo11FJessieJamesText, TEXT_SILPHCO11F_JESSIE
dw_const SilphCo11FGiovanniYouRuinedOurPlansText, TEXT_SILPHCO11F_GIOVANNI_YOU_RUINED_OUR_PLANS
dw_const SilphCo11FJessieJamesText, TEXT_SILPHCO11F_TEXT8
dw_const SilphCo11FText9, TEXT_SILPHCO11F_TEXT9
dw_const SilphCo11FText10, TEXT_SILPHCO11F_TEXT10
SilphCo11TrainerHeaders:
def_trainers 5
SilphCo11TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_0, 3, SilphCo11FRocketBattleText, SilphCo11FRocketEndBattleText, SilphCo11FRocketAfterBattleText
db -1 ; end
SilphCo11FJessieJamesText:
text_far _SilphCoJessieJamesText1
text_asm
ld c, 10
call DelayFrames
ld a, $4
ld [wPlayerMovingDirection], a
ld a, $0
ld [wEmotionBubbleSpriteIndex], a
ld a, EXCLAMATION_BUBBLE
ld [wWhichEmotionBubble], a
predef EmotionBubble
ld c, 20
call DelayFrames
jp TextScriptEnd
SilphCo11FText9:
text_far _SilphCoJessieJamesText2
text_end
SilphCo11FText_624c2:
text_far _SilphCoJessieJamesText3
text_end
SilphCo11FText10:
text_far _SilphCoJessieJamesText4
text_asm
ld c, 64
call DelayFrames
jp TextScriptEnd
SilphCo11FSilphPresidentText:
text_asm
CheckEvent EVENT_GOT_MASTER_BALL
jp nz, .got_item
ld hl, .Text
call PrintText
lb bc, MASTER_BALL, 1
call GiveItem
jr nc, .bag_full
ld hl, .ReceivedMasterBallText
call PrintText
SetEvent EVENT_GOT_MASTER_BALL
jr .done
.bag_full
ld hl, .NoRoomText
call PrintText
jr .done
.got_item
ld hl, .MasterBallDescriptionText
call PrintText
.done
jp TextScriptEnd
.Text:
text_far _SilphCo11FSilphPresidentText
text_end
.ReceivedMasterBallText:
text_far _SilphCo11FSilphPresidentReceivedMasterBallText
sound_get_key_item
text_end
.MasterBallDescriptionText:
text_far _SilphCo11FSilphPresidentMasterBallDescriptionText
text_end
.NoRoomText:
text_far _SilphCo11FSilphPresidentNoRoomText
text_end
SilphCo11FBeautyText:
text_far _SilphCo11FBeautyText
text_end
SilphCo11FGiovanniText:
text_far _SilphCo11FGiovanniText
text_end
SilphCo10FGiovanniILostAgainText:
text_far _SilphCo10FGiovanniILostAgainText
text_end
SilphCo11FGiovanniYouRuinedOurPlansText:
text_far _SilphCo11FGiovanniYouRuinedOurPlansText
text_end
SilphCo11FRocketText:
text_asm
ld hl, SilphCo11TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo11FRocketBattleText:
text_far _SilphCo11FRocket2BattleText
text_end
SilphCo11FRocketEndBattleText:
text_far _SilphCo11FRocket2EndBattleText
text_end
SilphCo11FRocketAfterBattleText:
text_far _SilphCo11FRocket2AfterBattleText
text_end
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