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SilphCo8F_Script:
call SilphCo8FGateCallbackScript
call EnableAutoTextBoxDrawing
ld hl, SilphCo8TrainerHeaders
ld de, SilphCo8F_ScriptPointers
ld a, [wSilphCo8FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo8FCurScript], a
ret
SilphCo8FGateCallbackScript:
ld hl, wCurrentMapScriptFlags
bit BIT_CUR_MAP_LOADED_1, [hl]
res BIT_CUR_MAP_LOADED_1, [hl]
ret z
ld hl, .GateCoordinates
call SilphCo8F_SetCardKeyDoorYScript
call SilphCo8F_UnlockedDoorEventScript
CheckEvent EVENT_SILPH_CO_8_UNLOCKED_DOOR
ret nz
ld a, $5f
ld [wNewTileBlockID], a
lb bc, 4, 3
predef_jump ReplaceTileBlock
.GateCoordinates:
dbmapcoord 3, 4
db -1 ; end
SilphCo8F_SetCardKeyDoorYScript:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.loop_check_doors
ld a, [hli]
cp $ff
jr z, .exit_loop
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .check_y_coord
inc hl
jr .loop_check_doors
.check_y_coord
ld a, [hli]
cp c
jr nz, .loop_check_doors
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.exit_loop
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo8F_UnlockedDoorEventScript:
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
SetEvent EVENT_SILPH_CO_8_UNLOCKED_DOOR
ret
SilphCo8F_ScriptPointers:
def_script_pointers
dw_const CheckFightingMapTrainers, SCRIPT_SILPHCO8F_DEFAULT
dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_SILPHCO8F_START_BATTLE
dw_const EndTrainerBattle, SCRIPT_SILPHCO8F_END_BATTLE
SilphCo8F_TextPointers:
def_text_pointers
dw_const SilphCo8FSilphWorkerMText, TEXT_SILPHCO8F_SILPH_WORKER_M
dw_const SilphCo8FRocket1Text, TEXT_SILPHCO8F_ROCKET1
dw_const SilphCo8FScientistText, TEXT_SILPHCO8F_SCIENTIST
dw_const SilphCo8FRocket2Text, TEXT_SILPHCO8F_ROCKET2
SilphCo8TrainerHeaders:
def_trainers 2
SilphCo8TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_8F_TRAINER_0, 4, SilphCo8FRocket1BattleText, SilphCo8FRocket1EndBattleText, SilphCo8FRocket1AfterBattleText
SilphCo8TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_8F_TRAINER_1, 4, SilphCo8FScientistBattleText, SilphCo8FScientistEndBattleText, SilphCo8FScientistAfterBattleText
SilphCo8TrainerHeader2:
trainer EVENT_BEAT_SILPH_CO_8F_TRAINER_2, 4, SilphCo8FRocket2BattleText, SilphCo8FRocket2EndBattleText, SilphCo8FRocket2AfterBattleText
db -1 ; end
SilphCo8FSilphWorkerMText:
text_asm
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
ld hl, .ThanksForSavingUsText
jr nz, .beat_giovanni
ld hl, .SilphIsFinishedText
.beat_giovanni
call PrintText
jp TextScriptEnd
.SilphIsFinishedText:
text_far _SilphCo8FSilphWorkerMSilphIsFinishedText
text_end
.ThanksForSavingUsText:
text_far _SilphCo8FSilphWorkerMThanksForSavingUsText
text_end
SilphCo8FRocket1Text:
text_asm
ld hl, SilphCo8TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo8FScientistText:
text_asm
ld hl, SilphCo8TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo8FRocket2Text:
text_asm
ld hl, SilphCo8TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo8FRocket1BattleText:
text_far _SilphCo8FRocket1BattleText
text_end
SilphCo8FRocket1EndBattleText:
text_far _SilphCo8FRocket1EndBattleText
text_end
SilphCo8FRocket1AfterBattleText:
text_far _SilphCo8FRocket1AfterBattleText
text_end
SilphCo8FScientistBattleText:
text_far _SilphCo8FScientistBattleText
text_end
SilphCo8FScientistEndBattleText:
text_far _SilphCo8FScientistEndBattleText
text_end
SilphCo8FScientistAfterBattleText:
text_far _SilphCo8FScientistAfterBattleText
text_end
SilphCo8FRocket2BattleText:
text_far _SilphCo8FRocket2BattleText
text_end
SilphCo8FRocket2EndBattleText:
text_far _SilphCo8FRocket2EndBattleText
text_end
SilphCo8FRocket2AfterBattleText:
text_far _SilphCo8FRocket2AfterBattleText
text_end
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