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WardensHouse_Script:
jp EnableAutoTextBoxDrawing
WardensHouse_TextPointers:
def_text_pointers
dw_const WardensHouseWardenText, TEXT_WARDENSHOUSE_WARDEN
dw_const PickUpItemText, TEXT_WARDENSHOUSE_RARE_CANDY
dw_const BoulderText, TEXT_WARDENSHOUSE_BOULDER
dw_const WardensHouseDisplayText, TEXT_WARDENSHOUSE_DISPLAY_LEFT
dw_const WardensHouseDisplayText, TEXT_WARDENSHOUSE_DISPLAY_RIGHT
WardensHouseWardenText:
text_asm
CheckEvent EVENT_GOT_HM04
jr nz, .got_item
ld b, GOLD_TEETH
call IsItemInBag
jr nz, .have_gold_teeth
CheckEvent EVENT_GAVE_GOLD_TEETH
jr nz, .gave_gold_teeth
ld hl, .Gibberish1Text
call PrintText
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
ld hl, .Gibberish3Text
jr nz, .refused
ld hl, .Gibberish2Text
.refused
call PrintText
jr .done
.have_gold_teeth
ld hl, .GaveTheGoldTeethText
call PrintText
ld a, GOLD_TEETH
ldh [hItemToRemoveID], a
farcall RemoveItemByID
SetEvent EVENT_GAVE_GOLD_TEETH
.gave_gold_teeth
ld hl, .ThanksText
call PrintText
lb bc, HM_STRENGTH, 1
call GiveItem
jr nc, .bag_full
ld hl, .ReceivedHM04Text
call PrintText
SetEvent EVENT_GOT_HM04
jr .done
.got_item
ld hl, .HM04ExplanationText
call PrintText
jr .done
.bag_full
ld hl, .HM04NoRoomText
call PrintText
.done
jp TextScriptEnd
.Gibberish1Text:
text_far _WardensHouseWardenGibberish1Text
text_end
.Gibberish2Text:
text_far _WardensHouseWardenGibberish2Text
text_end
.Gibberish3Text:
text_far _WardensHouseWardenGibberish3Text
text_end
.GaveTheGoldTeethText:
text_far _WardensHouseWardenGaveTheGoldTeethText
sound_get_item_1
.PoppedInHisTeethText: ; unreferenced
text_far _WardensHouseWardenTeethPoppedInHisTeethText
text_end
.ThanksText:
text_far _WardensHouseWardenThanksText
text_end
.ReceivedHM04Text:
text_far _WardensHouseWardenReceivedHM04Text
sound_get_item_1
text_end
.HM04ExplanationText:
text_far _WardensHouseWardenHM04ExplanationText
text_end
.HM04NoRoomText:
text_far _WardensHouseWardenHM04NoRoomText
text_end
WardensHouseDisplayText:
text_asm
ldh a, [hTextID]
cp TEXT_WARDENSHOUSE_DISPLAY_LEFT
ld hl, .MerchandiseText
jr nz, .print_text
ld hl, .PhotosAndFossilsText
.print_text
call PrintText
jp TextScriptEnd
.PhotosAndFossilsText:
text_far _WardensHouseDisplayPhotosAndFossilsText
text_end
.MerchandiseText:
text_far _WardensHouseDisplayMerchandiseText
text_end
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