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_DaycareGentlemanIntroText::
text "I run a DAYCARE."
line "Would you like me"
cont "to raise one of"
cont "your #MON?"
done
_DaycareGentlemanWhichMonText::
text "Which #MON"
line "should I raise?"
prompt
_DaycareGentlemanWillLookAfterMonText::
text "Fine, I'll look"
line "after @"
text_ram wNameBuffer
text_start
cont "for a while."
prompt
_DaycareGentlemanComeSeeMeInAWhileText::
text "Come see me in"
line "a while."
done
_DaycareGentlemanMonHasGrownText::
text "Your @"
text_ram wNameBuffer
text_start
line "has grown a lot!"
para "By level, it's"
line "grown by @"
text_decimal wDayCareNumLevelsGrown, 1, 3
text "!"
para "Aren't I great?"
prompt
_DaycareGentlemanOweMoneyText::
text "You owe me ¥@"
text_bcd wDayCareTotalCost, 2 | LEADING_ZEROES | LEFT_ALIGN
text_start
line "for the return"
cont "of this #MON."
done
_DaycareGentlemanGotMonBackText::
text "<PLAYER> got"
line "@"
text_ram wDayCareMonName
text " back!"
done
_DaycareGentlemanMonNeedsMoreTimeText::
text "Back already?"
line "Your @"
text_ram wNameBuffer
text_start
cont "needs some more"
cont "time with me."
prompt
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