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authorgbc dev <gbc@localhost>2026-09-22 20:48:09 +0200
committergbc dev <gbc@localhost>2026-09-22 20:48:09 +0200
commita2aa8fbb20cab296d44bcdd23c63c0f76ec52869 (patch)
tree700f7a394f8bceb27199590343b158e872e1404d /Makefile
parentweb: selecting a Game Boy puts the caret in its console (diff)
downloadsl0pboy-a2aa8fbb20cab296d44bcdd23c63c0f76ec52869.tar.gz
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sl0pboy-a2aa8fbb20cab296d44bcdd23c63c0f76ec52869.zip
wasm: cap the stack at 256KB - 16.25MB -> 0.5MB per Game Boy
zig defaults the wasm stack to 16MB, and that lands in the module's *initial* memory, so every instance allocated 16.25MB before executing an instruction. With several Game Boys on one page that was the dominant cost: 123MB for six. The machine is a static and nothing here recurses deeply, so 256KB is plenty. Per instance: 20.5MB -> 4.8MB of linear memory (six: 123MB -> 29MB). Note the spelling - zig cc rejects -Wl,--stack-size and -zstack-size, and wants -Wl,-z,stack-size=N. With memory no longer the constraint, the page cap goes 6 -> 8 on measurement rather than guesswork. Emulation-only, one thread: 12.5x realtime at 1, 3.1x at 4, 1.5x at 8, and exactly 1.0x at 12 - i.e. ~12 is where a thread runs out of road with nothing left for rendering. 8 holds a verified 60fps each in a real browser with all eight leased. Golden frames are still pixel-exact on cgb-acid2, dmg-acid2, cpu_instrs@600 and pky@400 with its .sav, and two Game Boys still lease and ping 4/4.
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile7
1 files changed, 6 insertions, 1 deletions
diff --git a/Makefile b/Makefile
index 8b34825..e9d44be 100644
--- a/Makefile
+++ b/Makefile
@@ -16,9 +16,14 @@ BIN := $(BUILD)/sl0pboy
WASM_SRCS := $(addprefix $(SRCDIR)/,cpu.c ppu.c timer.c gb.c cart.c wasm.c)
WASM_OUT := web/sl0pboy.wasm
WASM_CC := zig cc
+# --stack-size: zig defaults the wasm stack to 16MB, which lands in the
+# module's *initial* memory - so every Game Boy on the page cost 16.25MB
+# before running an instruction. The machine is a static and the C code has no
+# deep recursion, so 256KB is plenty: 260 pages -> 8 pages per instance.
WASM_FLAGS := -target wasm32-wasi -mexec-model=reactor -O2 -std=c11 \
-Wall -Wextra -Wno-unused-parameter \
- -Wl,--no-entry -Wl,--export-dynamic -Wl,--strip-all
+ -Wl,--no-entry -Wl,--export-dynamic -Wl,--strip-all \
+ -Wl,-z,stack-size=262144
.PHONY: all clean run wasm