diff options
| author | gbc dev <gbc@localhost> | 2026-07-15 16:53:28 +0200 |
|---|---|---|
| committer | gbc dev <gbc@localhost> | 2026-07-15 16:53:28 +0200 |
| commit | 95fa3f0095d6f383840992cab6833cac92493a60 (patch) | |
| tree | b0ce39e89f15bdffbe38c3f1896750e702644952 /src/control.c | |
| parent | tools: stitch_overworld.py - DFS EXPLORE's connection graph into one overworl... (diff) | |
| download | sl0pboy-95fa3f0095d6f383840992cab6833cac92493a60.tar.gz sl0pboy-95fa3f0095d6f383840992cab6833cac92493a60.tar.xz sl0pboy-95fa3f0095d6f383840992cab6833cac92493a60.zip | |
control: video frame capture + deterministic input-movie replay
Two socket features for building reproducible showcase clips:
- record start <path> [everyN] / record stop: append the RGB888 framebuffer of
each produced frame to a flat 'GBCV' capture file (downsample with everyN).
tools/gbgif.py turns it into a GIF (or PNG frames). Capture is decoupled from
wall-clock/turbo/frameskip, so timing is always correct.
- input play <path> [reset] / input stop: drive the joypad from a synthesized
TAS-style movie (text: '<frames> [buttons...]' per line), frame-locked so
replay is deterministic. 'reset' does an exact power-on (preserve cart
ROM+SRAM, zero all other state) so a movie replays byte-identically -- verified
by hashing two runs. tools/gbmovie.py is a Python builder for movies.
Diffstat (limited to 'src/control.c')
| -rw-r--r-- | src/control.c | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/src/control.c b/src/control.c index 5cea4e0..0ace343 100644 --- a/src/control.c +++ b/src/control.c @@ -56,6 +56,28 @@ static u8 wp_last[MAX_WP]; // fired can still recover it via the `stopinfo` command. static char last_stop[64] = "none"; +// ---- frame recording ---- +// Dump the RGB888 framebuffer of each *produced* frame to a flat capture file: +// a 10-byte header ("GBCV", u16 width, u16 height, u16 ms-per-frame, all LE) +// followed by raw width*height*3 byte frames. tools/gbgif.py turns it into a +// GIF. Downsample with everyN (capture 1 of every N frames) for smaller files. +static FILE *rec_fp = NULL; +static u32 rec_every = 1; +static u32 rec_phase = 0; +static u64 rec_written = 0; +static char rec_path[512]; + +// ---- input replay (TAS-style movie playback) ---- +// A movie is a text file of `<frames> [buttons...]` lines (see input_btn_bit); +// while playing, each emulated frame's joypad state is driven from the movie +// instead of live input, so a synthesized demo replays deterministically. Pair +// with `record` (and a reset) to produce reproducible showcase GIFs. +static FILE *movie_fp = NULL; +static int movie_hold = 0; // frames left to hold the current mask +static u8 movie_mask = 0; +static u64 movie_frame = 0; +static char movie_path[512]; + // --------------------------------------------------------------------------- // small helpers // --------------------------------------------------------------------------- @@ -239,6 +261,33 @@ static int parse_byte_hex(const char *s) { // Dispatch one command line from client `fd`. `orig` is the untouched line // (used for the button-command fallback); `line` is a mutable copy. +// movie button name -> our pressed-state bit (see gb.h BTN_*). Anything else +// ("-", "none", "idle", unknown) contributes nothing = released. +static u8 input_btn_bit(const char *s) { + if (!strcasecmp(s, "a")) return BTN_A; + if (!strcasecmp(s, "b")) return BTN_B; + if (!strcasecmp(s, "start")) return BTN_START; + if (!strcasecmp(s, "select")) return BTN_SELECT; + if (!strcasecmp(s, "up")) return BTN_UP; + if (!strcasecmp(s, "down")) return BTN_DOWN; + if (!strcasecmp(s, "left")) return BTN_LEFT; + if (!strcasecmp(s, "right")) return BTN_RIGHT; + return 0; +} + +// Exact, repeatable power-on state so a movie replays identically every time. +// Startup is calloc(zero) -> cart_load -> gb_reset, so we reproduce it: preserve +// the loaded cart (ROM + SRAM, so the save is intact), zero *all* other emulator +// state, then the normal post-boot reset. Zeroing only some RAM (and leaving +// e.g. double-speed / timer / DMA residue from the prior session) makes the boot +// diverge run to run -- this wipes the lot. +static void replay_reset(GB *gb) { + Cart cart = gb->cart; // struct of pointers into the loaded ROM/SRAM + memset(gb, 0, sizeof(*gb)); + gb->cart = cart; + gb_reset(gb); +} + static void dispatch(GB *gb, int fd, const char *orig, char *line) { // tokenize (whitespace); keep argv for structured commands char *argv[68]; @@ -451,6 +500,74 @@ static void dispatch(GB *gb, int fd, const char *orig, char *line) { return; } + if (!strcasecmp(v, "record") || !strcasecmp(v, "rec")) { + const char *sub = argc >= 2 ? argv[1] : "status"; + if (!strcasecmp(sub, "start")) { + if (argc < 3) { reply(fd, "err record start <path> [everyN]"); return; } + if (rec_fp) { fclose(rec_fp); rec_fp = NULL; } + u32 every = 1; + if (argc >= 4) { bool ok; long n = parse_num(argv[3], &ok); + if (ok && n > 0) every = (u32)n; } + FILE *f = fopen(argv[2], "wb"); + if (!f) { reply(fd, "err cannot open '%s'", argv[2]); return; } + u16 w = SCREEN_W, h = SCREEN_H; + // playback interval per captured frame (the GB runs ~59.73 fps) + u16 ms = (u16)(1000.0 * every / 59.73 + 0.5); + u8 hdr[10] = { 'G','B','C','V', + (u8)(w & 0xff), (u8)(w >> 8), + (u8)(h & 0xff), (u8)(h >> 8), + (u8)(ms & 0xff), (u8)(ms >> 8) }; + fwrite(hdr, 1, sizeof(hdr), f); + rec_fp = f; rec_every = every; rec_phase = 0; rec_written = 0; + snprintf(rec_path, sizeof(rec_path), "%s", argv[2]); + reply(fd, "ok record start %s every=%u", rec_path, (unsigned)every); + return; + } + if (!strcasecmp(sub, "stop")) { + if (!rec_fp) { reply(fd, "err not recording"); return; } + fclose(rec_fp); rec_fp = NULL; + reply(fd, "ok record stop %s frames=%llu", + rec_path, (unsigned long long)rec_written); + return; + } + // status + if (rec_fp) reply(fd, "ok record active %s frames=%llu every=%u", + rec_path, (unsigned long long)rec_written, + (unsigned)rec_every); + else reply(fd, "ok record inactive"); + return; + } + + if (!strcasecmp(v, "input") || !strcasecmp(v, "movie") || + !strcasecmp(v, "play")) { + const char *sub = argc >= 2 ? argv[1] : "status"; + if (!strcasecmp(sub, "play") || !strcasecmp(sub, "load")) { + if (argc < 3) { reply(fd, "err input play <path> [reset]"); return; } + if (movie_fp) { fclose(movie_fp); movie_fp = NULL; } + FILE *f = fopen(argv[2], "r"); + if (!f) { reply(fd, "err cannot open '%s'", argv[2]); return; } + bool do_reset = (argc >= 4 && !strcasecmp(argv[3], "reset")); + if (do_reset) replay_reset(gb); + movie_fp = f; movie_hold = 0; movie_mask = 0; movie_frame = 0; + snprintf(movie_path, sizeof movie_path, "%s", argv[2]); + reply(fd, "ok input play %s%s", movie_path, + do_reset ? " reset" : ""); + return; + } + if (!strcasecmp(sub, "stop")) { + if (!movie_fp) { reply(fd, "err not playing"); return; } + fclose(movie_fp); movie_fp = NULL; movie_hold = 0; + gb->buttons = 0; + reply(fd, "ok input stop %s frame=%llu", movie_path, + (unsigned long long)movie_frame); + return; + } + if (movie_fp) reply(fd, "ok input playing %s frame=%llu", movie_path, + (unsigned long long)movie_frame); + else reply(fd, "ok input idle"); + return; + } + // fallback: treat the whole line as button-command tokens (legacy FIFO // vocabulary). Reply ok so scripted callers can synchronize. input_handle_command(orig); @@ -537,6 +654,8 @@ void control_open(const char *path) { } void control_close(void) { + if (rec_fp) { fclose(rec_fp); rec_fp = NULL; } + if (movie_fp) { fclose(movie_fp); movie_fp = NULL; } if (!active) return; for (int i = 0; i < MAX_CLIENTS; i++) drop_client(i); if (listen_fd >= 0) { close(listen_fd); listen_fd = -1; } @@ -544,6 +663,47 @@ void control_close(void) { active = false; } +// Called once per main-loop iteration, right after control_run_frame(). Appends +// the just-produced frame to the capture file (honoring the everyN downsample). +// Gated on frame_ready so a paused/stepping machine doesn't re-record a still. +void control_record_frame(GB *gb) { + if (!rec_fp || !gb->ppu.frame_ready) return; + gb->ppu.frame_ready = false; // consume: don't re-capture while paused + if ((rec_phase++ % rec_every) != 0) return; + fwrite(gb->ppu.fb, 1, sizeof(gb->ppu.fb), rec_fp); + rec_written++; +} + +// Called once per main-loop iteration BEFORE control_run_frame(): if a movie is +// playing, drive this frame's joypad state from it (overriding live input). +// Frame-locked, so a synthesized demo replays deterministically. No-op (live +// input passes through) when idle or while the debugger holds execution. +void control_input_frame(GB *gb) { + if (!movie_fp || run_state == PAUSED) return; + while (movie_hold <= 0) { + char buf[256]; + if (!fgets(buf, sizeof buf, movie_fp)) { // end of movie + fclose(movie_fp); movie_fp = NULL; + gb->buttons = 0; // release everything + return; + } + char *hash = strchr(buf, '#'); + if (hash) *hash = 0; + char *tok = strtok(buf, " \t\r\n"); + if (!tok) continue; // blank / comment-only line + bool ok; long n = parse_num(tok, &ok); + if (!ok || n <= 0) continue; // need a positive frame count + u8 mask = 0; + for (char *t = strtok(NULL, " \t\r\n"); t; t = strtok(NULL, " \t\r\n")) + mask |= input_btn_bit(t); + movie_hold = (int)n; + movie_mask = mask; + } + gb->buttons = movie_mask; + movie_hold--; + movie_frame++; +} + bool control_active(void) { return active; } bool control_paused(void) { return active && run_state == PAUSED; } |
