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| author | gbc dev <gbc@localhost> | 2026-07-15 01:32:57 +0200 |
|---|---|---|
| committer | gbc dev <gbc@localhost> | 2026-07-15 01:32:57 +0200 |
| commit | f36200458ef8d4c698c41c3543b51f3235a25d19 (patch) | |
| tree | f23cb54f6aa471eacb02e7759982a9081f5ed048 /src/render.h | |
| parent | apu: register-level emulation of 0xFF10-0xFF3F (fixes music fades) (diff) | |
| download | sl0pboy-f36200458ef8d4c698c41c3543b51f3235a25d19.tar.gz sl0pboy-f36200458ef8d4c698c41c3543b51f3235a25d19.tar.xz sl0pboy-f36200458ef8d4c698c41c3543b51f3235a25d19.zip | |
tools: live debug HUD (gbhud.py) + 'gbctl hud'
Reads WRAM over the control socket, resolves addresses from pokeyellow.sym, and
pretty-prints game state (location, player pos/facing, movement+collision debug,
player name/money/badges, party nicknames/levels/HP bars) refreshing ~5Hz.
'gbctl hud' spawns it in a tmux split bound to the live instance.
Diffstat (limited to 'src/render.h')
0 files changed, 0 insertions, 0 deletions
