diff options
| author | gbc dev <gbc@localhost> | 2026-07-15 10:33:48 +0200 |
|---|---|---|
| committer | gbc dev <gbc@localhost> | 2026-07-15 10:33:48 +0200 |
| commit | 63597fab346410974053294ec8f7103490b79ff5 (patch) | |
| tree | fd1e1c0272a0751e790ce45269df4242da214512 /src | |
| parent | gbhud: live joypad display (cute Game Boy layout, buttons light up) (diff) | |
| download | sl0pboy-63597fab346410974053294ec8f7103490b79ff5.tar.gz sl0pboy-63597fab346410974053294ec8f7103490b79ff5.tar.xz sl0pboy-63597fab346410974053294ec8f7103490b79ff5.zip | |
render: no status line in sixel mode (pure graphics output only)
In --sixel mode the emulator drew a status line (title/skip/[f]ast/q:quit) under
the image; drop it so sixel output is nothing but the game graphics.
Diffstat (limited to 'src')
| -rw-r--r-- | src/render.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/render.c b/src/render.c index 2320f02..76a4ad0 100644 --- a/src/render.c +++ b/src/render.c @@ -182,12 +182,8 @@ static void render_frame_sixel(GB *gb) { } o += sprintf(o, "\x1b\\"); // ST: end sixel - // status line just below the image - o += sprintf(o, "\r\n\x1b[38;2;150;150;150m %.*s skip:%d%s " - "[f]ast [ ][ ] q:quit\x1b[0m\x1b[K", - 12, gb->cart.title, hud_frameskip, - hud_turbo ? " TURBO" : ""); - + // In sixel mode we emit only the graphics - no status line / HUD text, so + // the terminal shows nothing but the game image. need_full = false; fwrite(sixel_buf, 1, o - sixel_buf, stdout); fflush(stdout); |
