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| author | gbc dev <gbc@localhost> | 2026-07-15 00:37:04 +0200 |
|---|---|---|
| committer | gbc dev <gbc@localhost> | 2026-07-15 00:37:04 +0200 |
| commit | 12e67588053160d2f9599a09ef932f9b37b1b873 (patch) | |
| tree | f1db2e3e8fb585bc76610995d2437aeb6ee9e51a /tools/warp.py | |
| parent | control: socket-based debug channel + gbctl CLI driver (diff) | |
| download | sl0pboy-12e67588053160d2f9599a09ef932f9b37b1b873.tar.gz sl0pboy-12e67588053160d2f9599a09ef932f9b37b1b873.tar.xz sl0pboy-12e67588053160d2f9599a09ef932f9b37b1b873.zip | |
apu: register-level emulation of 0xFF10-0xFF3F (fixes music fades)
The APU was a black hole: reads returned 0xFF, writes were dropped. That hangs
any game that fades music out by decrementing the NR50/rAUDVOL volume register
until it reads 0 (Pokemon's StopMusic spin-wait) - the write never stuck, the
read never hit 0, infinite loop. Store the 48 sound registers and return them
with the standard hardware read-back OR-masks (NR50 mask 0x00 = exact readback).
No synthesis, just correct register behavior.
Diffstat (limited to 'tools/warp.py')
| -rw-r--r-- | tools/warp.py | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/tools/warp.py b/tools/warp.py new file mode 100644 index 0000000..71e4a1c --- /dev/null +++ b/tools/warp.py @@ -0,0 +1,29 @@ +#!/usr/bin/env python3 +"""warp.py <sock> <mapid_hex> — Phase-A RAM-poke fly-warp to any map id. +Sets wDestinationMap + BIT_FLY_WARP, then releases the music-fade spin-wait by +zeroing wAudioFadeOutControl until the map actually changes.""" +import socket, sys, time + +WDEST=0xD719; WFLAGS=0xD731; WAUDIO=0xCFC6; WCURMAP=0xD35D + +def main(): + sock=sys.argv[1]; dest=int(sys.argv[2],16) + c=socket.socket(socket.AF_UNIX,socket.SOCK_STREAM);c.settimeout(4);c.connect(sock);c.recv(200) + def cmd(l): + c.sendall((l+"\n").encode()); b=b"" + while b"\n" not in b: b+=c.recv(65536) + return b.split(b"\n",1)[0].decode() + rd=lambda a:int(cmd(f"read 0x{a:04X} 1").split()[-1],16) + before=rd(WCURMAP) + cmd(f"write 0x{WDEST:04X} {dest:02X}") + cmd(f"write 0x{WFLAGS:04X} {rd(WFLAGS)|0x08:02X}") + ok=False + for _ in range(25): + cmd(f"write 0x{WAUDIO:04X} 00") # release spin-wait if the game entered it + time.sleep(0.25) + if rd(WCURMAP)!=before: ok=True; break + time.sleep(1.2) + m=rd(WCURMAP); y=rd(0xD360); x=rd(0xD361) + print(f"warp -> map 0x{m:02X} pos ({y},{x}) {'OK' if ok and m==dest else 'CHECK'}") + +if __name__=="__main__": main() |
