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authorgbc dev <gbc@localhost>2026-07-15 16:53:28 +0200
committergbc dev <gbc@localhost>2026-07-15 16:53:28 +0200
commit95fa3f0095d6f383840992cab6833cac92493a60 (patch)
treeb0ce39e89f15bdffbe38c3f1896750e702644952 /tools
parenttools: stitch_overworld.py - DFS EXPLORE's connection graph into one overworl... (diff)
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control: video frame capture + deterministic input-movie replay
Two socket features for building reproducible showcase clips: - record start <path> [everyN] / record stop: append the RGB888 framebuffer of each produced frame to a flat 'GBCV' capture file (downsample with everyN). tools/gbgif.py turns it into a GIF (or PNG frames). Capture is decoupled from wall-clock/turbo/frameskip, so timing is always correct. - input play <path> [reset] / input stop: drive the joypad from a synthesized TAS-style movie (text: '<frames> [buttons...]' per line), frame-locked so replay is deterministic. 'reset' does an exact power-on (preserve cart ROM+SRAM, zero all other state) so a movie replays byte-identically -- verified by hashing two runs. tools/gbmovie.py is a Python builder for movies.
Diffstat (limited to 'tools')
-rw-r--r--tools/gbgif.py81
-rw-r--r--tools/gbmovie.py106
2 files changed, 187 insertions, 0 deletions
diff --git a/tools/gbgif.py b/tools/gbgif.py
new file mode 100644
index 0000000..c7c8943
--- /dev/null
+++ b/tools/gbgif.py
@@ -0,0 +1,81 @@
+#!/usr/bin/env python3
+"""Turn a gbc `.gbv` frame capture into an animated GIF.
+
+Capture one with the emulator's control socket:
+ ./gbctl record start /abs/path/out.gbv 2 # 2 = capture every 2nd frame (~30fps)
+ ...play...
+ ./gbctl record stop
+
+Then:
+ python3 tools/gbgif.py out.gbv out.gif [--scale 3] [--fps 30] [--start N] [--max N]
+
+The .gbv format is a 10-byte header ("GBCV", u16 width, u16 height, u16
+ms-per-frame, little-endian) followed by raw width*height*3 RGB frames.
+"""
+import argparse, struct, sys
+from PIL import Image
+
+
+def load(path):
+ with open(path, "rb") as f:
+ data = f.read()
+ if data[:4] != b"GBCV":
+ sys.exit("not a GBCV capture (bad magic)")
+ w, h, ms = struct.unpack_from("<HHH", data, 4)
+ off, fsize = 10, w * h * 3
+ while off + fsize <= len(data):
+ yield w, h, ms, memoryview(data)[off:off + fsize]
+ off += fsize
+
+
+def main():
+ ap = argparse.ArgumentParser(description=__doc__,
+ formatter_class=argparse.RawDescriptionHelpFormatter)
+ ap.add_argument("input")
+ ap.add_argument("output", help="GIF path (or a dir/prefix if --png)")
+ ap.add_argument("--scale", type=int, default=3, help="integer pixel zoom (default 3)")
+ ap.add_argument("--fps", type=float, default=0, help="override playback fps (0=use capture)")
+ ap.add_argument("--start", type=int, default=0, help="skip the first N frames")
+ ap.add_argument("--max", type=int, default=0, help="keep at most N frames (0=all)")
+ ap.add_argument("--stride", type=int, default=1, help="keep 1 of every N frames")
+ ap.add_argument("--png", action="store_true", help="dump PNG frames as <output>NNNN.png instead of a GIF")
+ args = ap.parse_args()
+
+ frames, ms_hdr = [], 17
+ for i, (w, h, ms, buf) in enumerate(load(args.input)):
+ ms_hdr = ms
+ if i < args.start or (i - args.start) % args.stride:
+ continue
+ if args.max and len(frames) >= args.max:
+ break
+ im = Image.frombytes("RGB", (w, h), bytes(buf))
+ if args.scale != 1:
+ im = im.resize((w * args.scale, h * args.scale), Image.NEAREST)
+ frames.append(im)
+ if not frames:
+ sys.exit("no frames matched")
+
+ if args.png:
+ for i, im in enumerate(frames):
+ im.save(f"{args.output}{i:04d}.png")
+ print(f"wrote {len(frames)} PNG frames -> {args.output}NNNN.png")
+ return
+
+ dur = (1000.0 / args.fps) if args.fps > 0 else max(ms_hdr, 1) * args.stride
+ # Build one shared palette from a montage of sampled frames so the GIF
+ # doesn't flicker between per-frame palettes (GB uses few colors anyway).
+ sample = frames[:: max(1, len(frames) // 8)][:8] or frames[:1]
+ fw, fh = frames[0].size
+ montage = Image.new("RGB", (fw, fh * len(sample)))
+ for i, s in enumerate(sample):
+ montage.paste(s, (0, i * fh))
+ pal = montage.quantize(colors=256, method=Image.MEDIANCUT)
+ pframes = [f.quantize(palette=pal, dither=Image.NONE) for f in frames]
+
+ pframes[0].save(args.output, save_all=True, append_images=pframes[1:],
+ duration=dur, loop=0, disposal=1, optimize=True)
+ print(f"{args.output}: {len(frames)} frames, {fw}x{fh}, {1000.0/dur:.1f} fps")
+
+
+if __name__ == "__main__":
+ main()
diff --git a/tools/gbmovie.py b/tools/gbmovie.py
new file mode 100644
index 0000000..dc92989
--- /dev/null
+++ b/tools/gbmovie.py
@@ -0,0 +1,106 @@
+#!/usr/bin/env python3
+"""Build TAS-style input movies for the gbc emulator's `input play` replayer.
+
+A movie is a text file of `<frames> [buttons...]` lines: hold the given buttons
+(a b start select up down left right; none/'-' = released) for that many frames.
+Blank lines and `# comments` are ignored. The emulator drives one line's worth
+of joypad state per emulated frame, so replay is deterministic:
+
+ ./gbctl input play /abs/demo.gbmv reset # reset + replay from boot
+ ./gbctl record start /abs/demo.gbv 2 # (optional) capture video
+ ...
+ ./gbctl record stop
+ python3 tools/gbgif.py demo.gbv demo.gif --scale 3
+
+Use as a library to synthesize demos:
+
+ from gbmovie import Movie
+ m = Movie()
+ m.wait(40) # let fastboot settle
+ m.hold("select", 8) # open the SL0P menu
+ m.wait(16)
+ m.tap("down", repeat=13) # cursor down to the last item
+ m.hold("a", 6) # select it
+ m.wait(600) # watch it run
+ m.save("demo.gbmv")
+
+Run this file directly to emit the sample demo above to stdout.
+"""
+from __future__ import annotations
+
+
+def _btns(buttons) -> str:
+ if buttons is None:
+ return ""
+ if isinstance(buttons, str):
+ buttons = buttons.split()
+ return " ".join(buttons)
+
+
+class Movie:
+ def __init__(self):
+ self._lines: list[str] = []
+ self._frames = 0
+
+ def hold(self, buttons, frames: int):
+ """Hold `buttons` (str/list) for `frames` frames."""
+ frames = int(frames)
+ if frames <= 0:
+ return self
+ b = _btns(buttons)
+ self._lines.append(f"{frames} {b}".rstrip())
+ self._frames += frames
+ return self
+
+ def wait(self, frames: int):
+ """Idle (no buttons) for `frames` frames."""
+ return self.hold(None, frames)
+
+ def tap(self, buttons, frames: int = 4, gap: int = 6, repeat: int = 1):
+ """Press `buttons` for `frames`, release for `gap`, `repeat` times.
+
+ The gap matters: the menu's low-sensitivity polling needs the button to
+ be released between presses to register a repeat."""
+ for _ in range(int(repeat)):
+ self.hold(buttons, frames)
+ if gap > 0:
+ self.wait(gap)
+ return self
+
+ def comment(self, text: str):
+ self._lines.append(f"# {text}")
+ return self
+
+ @property
+ def total_frames(self) -> int:
+ return self._frames
+
+ def render(self) -> str:
+ return "\n".join(self._lines) + "\n"
+
+ def save(self, path: str):
+ with open(path, "w") as f:
+ f.write(self.render())
+ return path
+
+
+def _sample() -> Movie:
+ m = Movie()
+ m.comment("SL0P demo: open menu -> last item (SAVER) -> watch it wander")
+ m.wait(340) # boot splash + fastboot -> overworld (~307f)
+ m.hold("select", 8)
+ m.wait(16)
+ m.tap("down", repeat=13)
+ m.hold("a", 6)
+ m.wait(600)
+ return m
+
+
+if __name__ == "__main__":
+ import sys
+ m = _sample()
+ if len(sys.argv) > 1:
+ m.save(sys.argv[1])
+ print(f"wrote {sys.argv[1]} ({m.total_frames} frames)")
+ else:
+ sys.stdout.write(m.render())