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-rw-r--r--src/control.c160
-rw-r--r--src/control.h8
-rw-r--r--src/main.c2
3 files changed, 170 insertions, 0 deletions
diff --git a/src/control.c b/src/control.c
index 5cea4e0..0ace343 100644
--- a/src/control.c
+++ b/src/control.c
@@ -56,6 +56,28 @@ static u8 wp_last[MAX_WP];
// fired can still recover it via the `stopinfo` command.
static char last_stop[64] = "none";
+// ---- frame recording ----
+// Dump the RGB888 framebuffer of each *produced* frame to a flat capture file:
+// a 10-byte header ("GBCV", u16 width, u16 height, u16 ms-per-frame, all LE)
+// followed by raw width*height*3 byte frames. tools/gbgif.py turns it into a
+// GIF. Downsample with everyN (capture 1 of every N frames) for smaller files.
+static FILE *rec_fp = NULL;
+static u32 rec_every = 1;
+static u32 rec_phase = 0;
+static u64 rec_written = 0;
+static char rec_path[512];
+
+// ---- input replay (TAS-style movie playback) ----
+// A movie is a text file of `<frames> [buttons...]` lines (see input_btn_bit);
+// while playing, each emulated frame's joypad state is driven from the movie
+// instead of live input, so a synthesized demo replays deterministically. Pair
+// with `record` (and a reset) to produce reproducible showcase GIFs.
+static FILE *movie_fp = NULL;
+static int movie_hold = 0; // frames left to hold the current mask
+static u8 movie_mask = 0;
+static u64 movie_frame = 0;
+static char movie_path[512];
+
// ---------------------------------------------------------------------------
// small helpers
// ---------------------------------------------------------------------------
@@ -239,6 +261,33 @@ static int parse_byte_hex(const char *s) {
// Dispatch one command line from client `fd`. `orig` is the untouched line
// (used for the button-command fallback); `line` is a mutable copy.
+// movie button name -> our pressed-state bit (see gb.h BTN_*). Anything else
+// ("-", "none", "idle", unknown) contributes nothing = released.
+static u8 input_btn_bit(const char *s) {
+ if (!strcasecmp(s, "a")) return BTN_A;
+ if (!strcasecmp(s, "b")) return BTN_B;
+ if (!strcasecmp(s, "start")) return BTN_START;
+ if (!strcasecmp(s, "select")) return BTN_SELECT;
+ if (!strcasecmp(s, "up")) return BTN_UP;
+ if (!strcasecmp(s, "down")) return BTN_DOWN;
+ if (!strcasecmp(s, "left")) return BTN_LEFT;
+ if (!strcasecmp(s, "right")) return BTN_RIGHT;
+ return 0;
+}
+
+// Exact, repeatable power-on state so a movie replays identically every time.
+// Startup is calloc(zero) -> cart_load -> gb_reset, so we reproduce it: preserve
+// the loaded cart (ROM + SRAM, so the save is intact), zero *all* other emulator
+// state, then the normal post-boot reset. Zeroing only some RAM (and leaving
+// e.g. double-speed / timer / DMA residue from the prior session) makes the boot
+// diverge run to run -- this wipes the lot.
+static void replay_reset(GB *gb) {
+ Cart cart = gb->cart; // struct of pointers into the loaded ROM/SRAM
+ memset(gb, 0, sizeof(*gb));
+ gb->cart = cart;
+ gb_reset(gb);
+}
+
static void dispatch(GB *gb, int fd, const char *orig, char *line) {
// tokenize (whitespace); keep argv for structured commands
char *argv[68];
@@ -451,6 +500,74 @@ static void dispatch(GB *gb, int fd, const char *orig, char *line) {
return;
}
+ if (!strcasecmp(v, "record") || !strcasecmp(v, "rec")) {
+ const char *sub = argc >= 2 ? argv[1] : "status";
+ if (!strcasecmp(sub, "start")) {
+ if (argc < 3) { reply(fd, "err record start <path> [everyN]"); return; }
+ if (rec_fp) { fclose(rec_fp); rec_fp = NULL; }
+ u32 every = 1;
+ if (argc >= 4) { bool ok; long n = parse_num(argv[3], &ok);
+ if (ok && n > 0) every = (u32)n; }
+ FILE *f = fopen(argv[2], "wb");
+ if (!f) { reply(fd, "err cannot open '%s'", argv[2]); return; }
+ u16 w = SCREEN_W, h = SCREEN_H;
+ // playback interval per captured frame (the GB runs ~59.73 fps)
+ u16 ms = (u16)(1000.0 * every / 59.73 + 0.5);
+ u8 hdr[10] = { 'G','B','C','V',
+ (u8)(w & 0xff), (u8)(w >> 8),
+ (u8)(h & 0xff), (u8)(h >> 8),
+ (u8)(ms & 0xff), (u8)(ms >> 8) };
+ fwrite(hdr, 1, sizeof(hdr), f);
+ rec_fp = f; rec_every = every; rec_phase = 0; rec_written = 0;
+ snprintf(rec_path, sizeof(rec_path), "%s", argv[2]);
+ reply(fd, "ok record start %s every=%u", rec_path, (unsigned)every);
+ return;
+ }
+ if (!strcasecmp(sub, "stop")) {
+ if (!rec_fp) { reply(fd, "err not recording"); return; }
+ fclose(rec_fp); rec_fp = NULL;
+ reply(fd, "ok record stop %s frames=%llu",
+ rec_path, (unsigned long long)rec_written);
+ return;
+ }
+ // status
+ if (rec_fp) reply(fd, "ok record active %s frames=%llu every=%u",
+ rec_path, (unsigned long long)rec_written,
+ (unsigned)rec_every);
+ else reply(fd, "ok record inactive");
+ return;
+ }
+
+ if (!strcasecmp(v, "input") || !strcasecmp(v, "movie") ||
+ !strcasecmp(v, "play")) {
+ const char *sub = argc >= 2 ? argv[1] : "status";
+ if (!strcasecmp(sub, "play") || !strcasecmp(sub, "load")) {
+ if (argc < 3) { reply(fd, "err input play <path> [reset]"); return; }
+ if (movie_fp) { fclose(movie_fp); movie_fp = NULL; }
+ FILE *f = fopen(argv[2], "r");
+ if (!f) { reply(fd, "err cannot open '%s'", argv[2]); return; }
+ bool do_reset = (argc >= 4 && !strcasecmp(argv[3], "reset"));
+ if (do_reset) replay_reset(gb);
+ movie_fp = f; movie_hold = 0; movie_mask = 0; movie_frame = 0;
+ snprintf(movie_path, sizeof movie_path, "%s", argv[2]);
+ reply(fd, "ok input play %s%s", movie_path,
+ do_reset ? " reset" : "");
+ return;
+ }
+ if (!strcasecmp(sub, "stop")) {
+ if (!movie_fp) { reply(fd, "err not playing"); return; }
+ fclose(movie_fp); movie_fp = NULL; movie_hold = 0;
+ gb->buttons = 0;
+ reply(fd, "ok input stop %s frame=%llu", movie_path,
+ (unsigned long long)movie_frame);
+ return;
+ }
+ if (movie_fp) reply(fd, "ok input playing %s frame=%llu", movie_path,
+ (unsigned long long)movie_frame);
+ else reply(fd, "ok input idle");
+ return;
+ }
+
// fallback: treat the whole line as button-command tokens (legacy FIFO
// vocabulary). Reply ok so scripted callers can synchronize.
input_handle_command(orig);
@@ -537,6 +654,8 @@ void control_open(const char *path) {
}
void control_close(void) {
+ if (rec_fp) { fclose(rec_fp); rec_fp = NULL; }
+ if (movie_fp) { fclose(movie_fp); movie_fp = NULL; }
if (!active) return;
for (int i = 0; i < MAX_CLIENTS; i++) drop_client(i);
if (listen_fd >= 0) { close(listen_fd); listen_fd = -1; }
@@ -544,6 +663,47 @@ void control_close(void) {
active = false;
}
+// Called once per main-loop iteration, right after control_run_frame(). Appends
+// the just-produced frame to the capture file (honoring the everyN downsample).
+// Gated on frame_ready so a paused/stepping machine doesn't re-record a still.
+void control_record_frame(GB *gb) {
+ if (!rec_fp || !gb->ppu.frame_ready) return;
+ gb->ppu.frame_ready = false; // consume: don't re-capture while paused
+ if ((rec_phase++ % rec_every) != 0) return;
+ fwrite(gb->ppu.fb, 1, sizeof(gb->ppu.fb), rec_fp);
+ rec_written++;
+}
+
+// Called once per main-loop iteration BEFORE control_run_frame(): if a movie is
+// playing, drive this frame's joypad state from it (overriding live input).
+// Frame-locked, so a synthesized demo replays deterministically. No-op (live
+// input passes through) when idle or while the debugger holds execution.
+void control_input_frame(GB *gb) {
+ if (!movie_fp || run_state == PAUSED) return;
+ while (movie_hold <= 0) {
+ char buf[256];
+ if (!fgets(buf, sizeof buf, movie_fp)) { // end of movie
+ fclose(movie_fp); movie_fp = NULL;
+ gb->buttons = 0; // release everything
+ return;
+ }
+ char *hash = strchr(buf, '#');
+ if (hash) *hash = 0;
+ char *tok = strtok(buf, " \t\r\n");
+ if (!tok) continue; // blank / comment-only line
+ bool ok; long n = parse_num(tok, &ok);
+ if (!ok || n <= 0) continue; // need a positive frame count
+ u8 mask = 0;
+ for (char *t = strtok(NULL, " \t\r\n"); t; t = strtok(NULL, " \t\r\n"))
+ mask |= input_btn_bit(t);
+ movie_hold = (int)n;
+ movie_mask = mask;
+ }
+ gb->buttons = movie_mask;
+ movie_hold--;
+ movie_frame++;
+}
+
bool control_active(void) { return active; }
bool control_paused(void) { return active && run_state == PAUSED; }
diff --git a/src/control.h b/src/control.h
index a625853..db5ee93 100644
--- a/src/control.h
+++ b/src/control.h
@@ -33,4 +33,12 @@ bool control_paused(void);
// is inactive this simply runs a full frame like the plain emulator loop.
void control_run_frame(GB *gb);
+// If a recording is active (see the `record` command), append the frame just
+// produced by control_run_frame() to the capture file. No-op otherwise.
+void control_record_frame(GB *gb);
+
+// If a movie is playing (see the `input play` command), set this frame's joypad
+// state from it. Call once per loop iteration *before* control_run_frame().
+void control_input_frame(GB *gb);
+
#endif
diff --git a/src/main.c b/src/main.c
index 541ce44..ecd818e 100644
--- a/src/main.c
+++ b/src/main.c
@@ -137,7 +137,9 @@ int main(int argc, char **argv) {
// Emulate a full frame, honoring debugger pause/step/breakpoints when
// the control socket is active (otherwise a plain full frame).
+ control_input_frame(gb); // drive input from a replay movie if playing
control_run_frame(gb);
+ control_record_frame(gb); // append to the video capture if recording
// decide whether to draw this frame
bool do_render = (since_render >= frameskip);