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sl0pboy - a Game Boy Color emulator (companion to the gbos OS)
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*
gbctl: 'hud' kills any existing HUD pane before spawning (no double-HUD)
gbc dev
2026-07-15
*
fix(control): ignore SIGPIPE so a vanishing client can't kill the emulator
gbc dev
2026-07-15
*
tools: live debug HUD (gbhud.py) + 'gbctl hud'
gbc dev
2026-07-15
*
apu: register-level emulation of 0xFF10-0xFF3F (fixes music fades)
gbc dev
2026-07-15
*
control: socket-based debug channel + gbctl CLI driver
gbc dev
2026-07-14
*
speed control: frame skipping to decouple terminal draw from emulation
gbc dev
2026-07-04
*
input: external control channel via FIFO
gbc dev
2026-07-04
*
renderer: inter-frame diffing to minimize terminal output
gbc dev
2026-07-04
*
docs: note mem_timing-2 passing
gbc dev
2026-07-04
*
add status line HUD, README with architecture and test status
gbc dev
2026-07-04
*
terminal renderer (truecolor half-block), input, screenshot mode
gbc dev
2026-07-04
*
core emulator: SM83 CPU, MMU, timer, PPU, CGB support
gbc dev
2026-07-04
*
scaffolding: build system, cartridge loader with MBC1/2/3/5, core types
gbc dev
2026-07-04