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* cpu: log the $ED poweroff opcode with pc/registersgbc dev2026-07-17
* gb: auto-reconnect a dead --serial-sock link instead of going silentgbc dev2026-07-17
* main: silence stderr while the live sixel display is upgbc dev2026-07-17
* main: --serial-sock PATH - link port over a unix socket (net + live display)gbc dev2026-07-17
* readme: mention sixel in the intro, drop the diffing braggbc dev2026-07-17
* readme: trim the fluff, loosen the tonegbc dev2026-07-17
* remove slop_drive.sh (moved to pokeyellow)gbc dev2026-07-17
* rebrand: gbc -> sl0pboy (binary, README, tooling)gbc dev2026-07-17
* main: options-first CLI with --help, and wire up display/boot flagsgbc dev2026-07-17
* record: capture the displayed frame (chrome + palette)gbc dev2026-07-17
* render: Game Boy chrome, LCD palette recolor, and frame capturegbc dev2026-07-17
* gb: boot ROM (BIOS) supportgbc dev2026-07-17
* main/gb: --keys button-script harness + serial_no_eof for OSK testinggbc dev2026-07-16
* main: --shot with --headless dumps final LCD on exitgbc dev2026-07-16
* headless: $ED opcode = clean power-off (exit + battery save)gbc dev2026-07-16
* headless: interactive TTY mode (raw stdin) for driving a guest OS livegbc dev2026-07-16
* serial: deliver EOF (0x04) on stdin end for headless consolegbc dev2026-07-16
* serial: clean RX path for headless consolegbc dev2026-07-16
* serial: headless mode tying serial port to stdio for OS debugginggbc dev2026-07-15
* control: video frame capture + deterministic input-movie replaygbc dev2026-07-15
* tools: stitch_overworld.py - DFS EXPLORE's connection graph into one overworl...gbc dev2026-07-15
* render: no status line in sixel mode (pure graphics output only)gbc dev2026-07-15
* gbhud: live joypad display (cute Game Boy layout, buttons light up)gbc dev2026-07-15
* gbctl: 'hud' kills any existing HUD pane before spawning (no double-HUD)gbc dev2026-07-15
* fix(control): ignore SIGPIPE so a vanishing client can't kill the emulatorgbc dev2026-07-15
* tools: live debug HUD (gbhud.py) + 'gbctl hud'gbc dev2026-07-15
* apu: register-level emulation of 0xFF10-0xFF3F (fixes music fades)gbc dev2026-07-15
* control: socket-based debug channel + gbctl CLI drivergbc dev2026-07-14
* speed control: frame skipping to decouple terminal draw from emulationgbc dev2026-07-04
* input: external control channel via FIFOgbc dev2026-07-04
* renderer: inter-frame diffing to minimize terminal outputgbc dev2026-07-04
* docs: note mem_timing-2 passinggbc dev2026-07-04
* add status line HUD, README with architecture and test statusgbc dev2026-07-04
* terminal renderer (truecolor half-block), input, screenshot modegbc dev2026-07-04
* core emulator: SM83 CPU, MMU, timer, PPU, CGB supportgbc dev2026-07-04
* scaffolding: build system, cartridge loader with MBC1/2/3/5, core typesgbc dev2026-07-04