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* gbhud: live joypad display (cute Game Boy layout, buttons light up)gbc dev8 days2-0/+20
* gbctl: 'hud' kills any existing HUD pane before spawning (no double-HUD)gbc dev8 days13-1/+26
* fix(control): ignore SIGPIPE so a vanishing client can't kill the emulatorgbc dev8 days5-14/+38
* tools: live debug HUD (gbhud.py) + 'gbctl hud'gbc dev8 days11-1/+202
* apu: register-level emulation of 0xFF10-0xFF3F (fixes music fades)gbc dev8 days4-2/+123
* control: socket-based debug channel + gbctl CLI drivergbc dev8 days7-3/+1271
* speed control: frame skipping to decouple terminal draw from emulationgbc dev2026-07-044-13/+120
* input: external control channel via FIFOgbc dev2026-07-044-23/+159
* renderer: inter-frame diffing to minimize terminal outputgbc dev2026-07-043-9/+59
* docs: note mem_timing-2 passinggbc dev2026-07-041-1/+1
* add status line HUD, README with architecture and test statusgbc dev2026-07-042-0/+75
* terminal renderer (truecolor half-block), input, screenshot modegbc dev2026-07-044-4/+186
* core emulator: SM83 CPU, MMU, timer, PPU, CGB supportgbc dev2026-07-048-0/+1158
* scaffolding: build system, cartridge loader with MBC1/2/3/5, core typesgbc dev2026-07-046-0/+483